Difference between revisions of "Security Camera"

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[[File:Camera.jpg|right|thumb|150px|Always watching.]]
 
[[File:Camera.jpg|right|thumb|150px|Always watching.]]
  
A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first  [[Portal]]. Security cameras can be detached when a linked portal is placed behind it using [[triggers]]. The [[Portal 2]] camera does not need a [[func_portal_detector]].
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'''Security cameras''' are present in the GlaDOS test chambers. A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first  [[Portal]]. The [[Portal 2]] camera does not need a [[func_portal_detector]] to become detached as it did in the original [[Portal]].
  
 
== Creation ==
 
== Creation ==
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| Skin 1: Dirty
 
| Skin 1: Dirty
 
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[[Category:Portal 2 Tutorials]]
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[[Category:Portal 2 Level Design]]

Latest revision as of 08:33, 25 March 2015

Русский
Always watching.

Security cameras are present in the GlaDOS test chambers. A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal. The Portal 2 camera does not need a func_portal_detector to become detached as it did in the original Portal.

Creation

1) Create an npc_security_camera entity using the entity tool.

2) Place the entity within the level by clicking anywhere in the 3D viewfinder.

2) Double-click on the entity to adjust its properties.

Properties

Skin

Value Skin 0: Clean
Skin 1: Dirty