script_clip_vphysics
class hierarchy |
---|
CScriptVPhysicsClip |
script_clip_vphysics
is a point entity available in Left 4 Dead 2. It is considered solid to VPhysics objects (such as a prop_physics
). QPhysics objects (such as player
s) can pass freely. It can also use a filter to only collide with specific objects.
Keyvalues
- Bounding Box Extents
(extent)
<vector> - Controls each 'radius' of the bounding box. X is half the width, Y is half the height and Z is half the length.
- Origin
(origin)
<vector> - Center of the bounding box specified by extent
- Angles
(angles)
<vector> - Angles of the bounding box specified by extent
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.