Лицевая анимация

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You can use preset sliders and control sliders to adjust the expression of a character. In the Animation Set Editor, select the controls for the various parts of the face. The Control Slider panel will update to list the controls you selected.

Для регулирования выражения лица персонажа:

  1. Переместите рабочую камеру, чтобы вы могли видеть лицо персонажа.
  2. В окне Animation Set Editor выберите элемент управления для части лица. Панель управления Slider будет обновлять список элементов, которые вы выбрали.
  3. Перетащите один из ползунков на панели управления Slider (например, BrowInV). Выражение персонажа изменяется при перемещении ползунка.
  4. Перейдите в Motion Editor, и выберите отрезок времени, который вы хотите задействовать (или выберите все время Ctrl+A).

You can also click the Emotion tab (on the Preset Slider panel), which is visible because your shot contains a character model with facial controls, and play around with the presets. The presets on the Emotion tab control multiple sliders in the Control Slider panel, to adjust even more parts of an expression simultaneously.

Note.png Примечание: To apply a control-specific slider asymmetrically, in the center of the Procedural tab, drag the L-R slider left or right.

Работа с глазами

You can work with eyes as you would any other part of a facial expression. Eyes do have one additional feature, though: the view target. Adjusting the location of the view target adjusts where the eyes look.

Tip.png Совет: When working with eyes, you can move the pivot point of their view target to right between the eyes. This makes it easy to manipulate them. For more information about pivot points, see The screen manipulator.

To move a character's view target:

  1. In the Animation Set Editor, expand the character's animation set, expand Eyes, and select viewTarget. This selects the eyes' view target in the viewport.
  2. Click in the work camera's viewport to give it focus, and then press V to aim the work camera at the screen manipulator. This makes it easier to find a view target that may otherwise be off-screen.
  3. Go into the Motion Editor, and press Ctrl+A to select all of time.
  4. Reset the view target's recorded motion by dragging the Default procedural preset slider. This will move the view target to the root joint, probably at the character's feet.
  5. Click in the scene camera's viewport, and then press Alt+V to move the screen manipulator to the center of the viewport.
  6. Drag the screen manipulator's pivot handle. To drag along the world's surfaces, press and hold down Shift. If you want to, you can place the pivot right between the character's eyes.

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