Difference between revisions of "SFM/Command-line startup options"

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(Updated list of launch options to reflect the newer version of SFM)
m (Miscellaneous: added -sfm_startup_script found in ifm.dll)
 
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== Miscellaneous ==
 
== Miscellaneous ==
  
* '''-sfm_noload''' -  
+
* '''-cmd'''
* '''-sfm_autolayoff''' -  
+
* '''-dev'''
* '''-sfm_layoffframerange''' -  
+
* '''-fakemocap'''
* '''-sfm_layoffshotrange''' -  
+
* '''-game''' - Sets the "game mod" SFM uses. The default is usermod.
* '''-sfm_layoffshotlist''' -  
+
* '''-hushasserts'''
* '''-sfm_rendersettings''' -  
+
* '''-insecure''' - Disables [[Valve Anti-Cheat|VAC]] protection. (Not that SFM uses it, however...)
* '''-sfm_moviesettings''' -  
+
* '''-min'''
* '''-sfm_guardband''' -  
+
* '''-mocap''' - Makes some mocap features in SFM appear.
 +
* '''-monitortexturesize''' - Size of RT_camera monitor textures. The default is 256.
 +
* '''-noassert'''
 +
* '''-nop4''' - Disables Perforce in SFM.
 +
* '''-noqtpickers'''
 +
* '''-nostartwizard''' - SFM won't show the "New session"/"Open recent session" window when it starts.
 +
* '''-nosteam''' - Launch SFM without Steam.
 +
* '''-no3dviewport'''
 +
* '''-particle_perf'''
 +
* '''-qtresetsettings'''
 +
* '''-qtstylesheet'''
 +
* '''-qtvideo'''
 +
* '''-reflectiontexturesize''' - Size of water reflection textures. The default is 1024.
 +
* '''-rgb'''
 +
* '''-rgba'''
 +
* '''-sfm_autolayoff'''
 +
* '''-sfm_guardband'''
 +
* '''-sfm_layoffframerange'''
 +
* '''-sfm_layoffshotlist'''
 +
* '''-sfm_layoffshotrange'''
 +
* '''-sfm_loadsession'''
 +
* '''-sfm_moviesettings'''
 +
* '''-sfm_noautosave''' - Disables autosaving.
 +
* '''-sfm_noload'''
 +
* '''-sfm_rendersettings'''
 
* '''-sfm_resolution''' - Change the maximum resolution SFM can render. You can learn more about this launch option [[SFM/Rendering at 1080p|here]].
 
* '''-sfm_resolution''' - Change the maximum resolution SFM can render. You can learn more about this launch option [[SFM/Rendering at 1080p|here]].
* '''-sfmcomicmaker''' -
+
* '''-sfm_startup_script'''
* '''-nostartwizard''' - SFM no longer shows the "New session"/"Open recent session" window when it starts
+
* '''-sfmcomicmaker''' - Enables the unfinished comic-maker in SFM.
* '''-sfm_loadsession''' -
+
* '''-sfmscripting'''
* '''-nosteam''' - Launch SFM without Steam.
+
* '''-sixense''' - Requires -mocap to be present to work.
* '''-usevgui''' -
+
* '''-tools'''
* '''-sixense''' - Requires -mocap to be present to work
+
* '''-useqtport'''
* '''-mocap''' - Makes some mocap features in SFM appear.
+
* '''-usevgui''' - Allows SFM to use the "classic" engine window GUI.
* '''-fakemocap''' -
+
* '''-vccon'''
* '''-no3dviewport''' -
+
* '''-vccon2'''
* '''-noqtpickers''' -
+
* '''-vguimessages'''
* '''-qtstylesheet''' -
 
* '''-qtresetsettings''' -
 
* '''-sfmscripting''' -
 
* '''-nop4''' - Disables Perforce in SFM
 
* '''-cmd''' -
 
* '''-insecure''' -
 
* '''-tools''' -
 
* '''-useqtport''' -
 
* '''-dev''' -
 
* '''-game''' -  
 
* '''-vccon''' -
 
* '''-vccon2''' -
 
* '''-qtvideo''' -
 
* '''-noassert''' -
 
* '''-particle_perf''' -
 
* '''-min''' -
 
* '''-hushasserts''' -
 
* '''-vguimessages''' -
 
* '''-rgb''' -
 
* '''-rgba''' -
 
  
 
{{shortpagetitle}}
 
{{shortpagetitle}}

Latest revision as of 04:53, 13 June 2018

You can launch the SFM directly from Steam, as you would any other game. If you like, when you launch the SFM, you can use certain command-line switches, such as for loading a specific session or for loading a file that specifies certain movie settings or render settings. To do this, in Steam, right-click Source Filmmaker, click Properties, click the SET LAUNCH OPTIONS button, and use one or more of the following command-line switches:

-sfm_loadsession filePath\sessionFile

-sfm_moviesettings filePath\movieSettingsFile

-sfm_rendersettings filePath\renderSettingsFile

where:

  • filePath is the complete path of the file
  • sessionFile is the complete name of the session file, including the extension
  • movieSettingsFile is the complete name of the movie settings file, including the extension
  • renderSettingsFile is the complete name of the render settings file, including the extension

Example:

-sfm_loadsession C:\Steam\steamapps\common\SourceFilmmaker\game\usermod\elements\sessions\Session2.dmx

You can also use these switches in a command prompt or in a desktop shortcut.

Raising shadow map resolution

-sfm_shadowmapres XXXX

The default is 2048, possible values are powers of two: 1024, 2048, 4096, 8192.

Miscellaneous

  • -cmd
  • -dev
  • -fakemocap
  • -game - Sets the "game mod" SFM uses. The default is usermod.
  • -hushasserts
  • -insecure - Disables VAC protection. (Not that SFM uses it, however...)
  • -min
  • -mocap - Makes some mocap features in SFM appear.
  • -monitortexturesize - Size of RT_camera monitor textures. The default is 256.
  • -noassert
  • -nop4 - Disables Perforce in SFM.
  • -noqtpickers
  • -nostartwizard - SFM won't show the "New session"/"Open recent session" window when it starts.
  • -nosteam - Launch SFM without Steam.
  • -no3dviewport
  • -particle_perf
  • -qtresetsettings
  • -qtstylesheet
  • -qtvideo
  • -reflectiontexturesize - Size of water reflection textures. The default is 1024.
  • -rgb
  • -rgba
  • -sfm_autolayoff
  • -sfm_guardband
  • -sfm_layoffframerange
  • -sfm_layoffshotlist
  • -sfm_layoffshotrange
  • -sfm_loadsession
  • -sfm_moviesettings
  • -sfm_noautosave - Disables autosaving.
  • -sfm_noload
  • -sfm_rendersettings
  • -sfm_resolution - Change the maximum resolution SFM can render. You can learn more about this launch option here.
  • -sfm_startup_script
  • -sfmcomicmaker - Enables the unfinished comic-maker in SFM.
  • -sfmscripting
  • -sixense - Requires -mocap to be present to work.
  • -tools
  • -useqtport
  • -usevgui - Allows SFM to use the "classic" engine window GUI.
  • -vccon
  • -vccon2
  • -vguimessages

See also