Advanced presets

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A scene camera's 3D motion path
The same 3D motion path with Release applied—note how the frames have moved toward the left and right
The same 3D motion path with Hold applied—note how the frames now cluster in the middle

Some advanced presets allow you to manipulate the timing of frames along a 3D motion path without changing the motion path itself.

When you select a control that has a 3D motion path, you'll see the individual frames of the motion path represented as small green circles (white if they're in a falloff in the time selection). You'll also see a pulse go through the motion path periodically, to show the speed at which the object will travel during that animation.

Tip.png Tip: To place an object's motion path on a specific control in the viewport, press Ctrl and click the control.

The Stagger, Hold, Release, and Steady presets affect the timing of the motion path's frames (green and white circles in the preceding graphic). Some affect only the falloffs; some affect the entire time selection.

Visually, the timing of an individual frame is represented as its location on the motion path. When you use one of these presets, you move that frame—and the frames around it—back and forth on the motion path. You can think of this like sliding beads along a wire. The more tightly the frames are clustered together, the slower the animation, because the animated object is traveling a smaller distance in each frame. The more spaced out the frames, the faster the animation.

See also