Difference between revisions of "SDK Known Issues List Fixed"
Bloodykenny (talk | contribs) |
(Added →Using the Sheild Scanner npc_cscanner is not possible unless you name the map with d3_c17 as a prefix) |
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Line 249: | Line 249: | ||
} | } | ||
</pre> | </pre> | ||
+ | |||
+ | == Using the Sheild Scanner npc_cscanner is not possible unless you name the map with d3_c17 as a prefix == | ||
+ | I was expecting the flag for strider scout scanner to be the sheild scanner version of the npc_cscanner, but it seems that the flag is there, but currently in the default hl2 code it does nothing. | ||
+ | |||
+ | So I replaced in the Scanner constructor function the code that compares the first 6 letters of a map name to d3_c17 with | ||
+ | |||
+ | npc_scanner.cpp Line 588 | ||
+ | |||
+ | <pre> | ||
+ | DevMsg("CNPC_CScanner::Spawn: Invalid spotlight width %.1f (max %.1f).\n", m_flSpotlightGoalWidth, MAX_BEAM_WIDTH ); | ||
+ | m_flSpotlightGoalWidth = MAX_BEAM_WIDTH; | ||
+ | } | ||
+ | |||
+ | +if( IsStriderScout() ) | ||
+ | + { | ||
+ | + // Streetwar scanners are claw scanners | ||
+ | + m_bIsClawScanner = true; | ||
+ | + } | ||
+ | + else | ||
+ | + { | ||
+ | + m_bIsClawScanner = false; | ||
+ | + } | ||
+ | |||
+ | Precache(); | ||
+ | |||
+ | if( m_bIsClawScanner ) | ||
+ | </pre> | ||
+ | |||
== Other info and links == | == Other info and links == |
Revision as of 02:33, 23 September 2006
This page is intended to store important SDK bugs/known issues that existed in previous released but have now been fixed. If your mod is based on an older SDK release, you may still be experiencing some of these bugs.
This Diff And Patch file will update from the 2006-01-12 SDK to the 2006-08-04 SDK: http://tinyurl.com/mjht6
For those of you using CVS, you might also want to:
cvs rm cl_dll/vgui_measuretimepanel.cpp cl_dll/game_controls/vgui_TeamFortressViewport.cpp cl_dll/hl2_hud/c_assassin_smoke.cpp cl_dll/hl2_hud/c_combineguard.cpp dlls/hl2_dll/grenade_hopwire.cpp dlls/hl2_dll/grenade_hopwire.h dlls/hl2_dll/weapon_hopwire.cpp materialsystem/stdshaders/basevsshader_vertexlitgeneric_dx9_helper.cpp public/cache_user.h public/imageloader.h public/smooth_average.cpp public/tgaloader.cpp public/tgaloader.h public/tgawriter.h public/engine/IVEngineCache.h public/tier1/resourcemanager.h tier1/resourcemanager.cpp utils/glview/glview.dsw utils/smdlexp/smdlexp.dsw utils/vbsp/disp_lightmap_alpha.cpp utils/vbsp/disp_lightmap_alpha.h
...and...
cvs add -ko cl_dll/AnimateSpecificTextureProxy.cpp cl_dll/ScreenSpaceEffects.cpp cl_dll/ScreenSpaceEffects.h cl_dll/baseclientrendertargets.cpp cl_dll/baseclientrendertargets.h cl_dll/c_colorcorrection.cpp cl_dll/c_colorcorrectionvolume.cpp cl_dll/c_env_projectedtexture.cpp cl_dll/c_env_tonemap_controller.cpp cl_dll/c_forcefeedback.cpp cl_dll/c_point_commentary_node.cpp cl_dll/c_rumble.cpp cl_dll/c_rumble.h cl_dll/c_sceneentity.cpp cl_dll/c_vehicle_choreo_generic.cpp cl_dll/client_factorylist.cpp cl_dll/client_factorylist.h cl_dll/client_xbox.vcproj cl_dll/entity_client_tools.cpp cl_dll/entityoriginmaterialproxy.cpp cl_dll/episodic cl_dll/fx_interpvalue.cpp cl_dll/fx_interpvalue.h cl_dll/in_forcefeedback.cpp cl_dll/mp3player.cpp cl_dll/mp3player.h cl_dll/playerenumerator.h cl_dll/toolframework_client.cpp cl_dll/toolframework_client.h cl_dll/viewangleanim.cpp cl_dll/viewangleanim.h cl_dll/hl2_hud/c_prop_combine_ball.h cl_dll/hl2_hud/hud_autoaim.cpp cl_dll/hl2_hud/hud_hdrdemo.cpp common/xbox dlls/CommentarySystem.cpp dlls/ai_behavior_passenger.cpp dlls/ai_behavior_passenger.h dlls/ai_eventresponse.cpp dlls/ai_eventresponse.h dlls/colorcorrection.cpp dlls/colorcorrectionvolume.cpp dlls/consta.h dlls/entity_tools_server.cpp dlls/env_debughistory.cpp dlls/env_debughistory.h dlls/env_projectedtexture.cpp dlls/env_tonemap_controller.cpp dlls/episodic dlls/forcefeedback.cpp dlls/logic_mirror_movement.cpp dlls/physics_collisionevent.h dlls/toolframework_server.cpp dlls/vehicle_choreo_generic.cpp dlls/vgui_gamedll_int.cpp dlls/vgui_gamedll_int.h dlls/weight_button.cpp dlls/hl2_dll/ai_behavior_operator.cpp dlls/hl2_dll/ai_behavior_operator.h dlls/hl2_dll/env_speaker.h dlls/hl2_dll/info_darknessmode_lightsource.cpp dlls/hl2_dll/info_darknessmode_lightsource.h dlls/hl2_dll/npc_alyx_episodic.cpp dlls/hl2_dll/npc_alyx_episodic.h dlls/hl2_dll/npc_combine_episodic.cpp dlls/hl2_dll/npc_combine_episodic.h dlls/hl2_dll/npc_turret_floor.h dlls/hl2_dll/npc_turret_ground.h dlls/hl2_dll/vehicle_jeep.h dlls/hl2_dll/weapon_citizenpackage.h dlls/hl2mp_dll/hl2mp_gameinterface.h game_shared/ModelSoundsCache.cpp game_shared/ModelSoundsCache.h game_shared/SceneCache.cpp game_shared/SceneCache.h game_shared/choreoscene.cpp.rej.1 game_shared/forcefeedback.h game_shared/gamestats game_shared/rumble_shared.h game_shared/sceneentity_shared.cpp game_shared/sceneentity_shared.h game_shared/sequence_Transitioner.cpp game_shared/sequence_Transitioner.h game_shared/vehicle_choreo_generic_shared.h game_shared/hl2/survival_gamerules.cpp linux_sdk/files.vdf public/BitmapFontFile.h public/avi public/bitmap public/captioncompiler.h public/cdll_intv11.h public/cdll_intv12.h public/datacache public/dmserializers public/eifaceV21.h public/icvarV02.h public/ifilesystemV12.h public/inputsystem public/interpolatortypes.cpp public/interpolatortypes.h public/isqlwrapper.h public/istudiorenderV21.h public/jcalg1.h public/kevvaluescompiler.cpp public/keyvaluescompiler.h public/loadcmdline.cpp public/loadcmdline.h public/lumpfiles.cpp public/lumpfiles.h public/mathlib public/p4lib public/polyhedron.cpp public/polyhedron.h public/raytrace.h public/renderparm.h public/resourcetags.cpp public/resourcetags.h public/scenefilecache public/soundsystem public/studio_virtualmodel.cpp public/tier2 public/tier3 public/toolframework public/tools public/vphysics_interfaceV30.h public/xwvfile.h public/xzp.cpp public/xzp.h public/SoundEmitterSystem/isoundemittersystembasev1.h public/VGuiMatSurface/IMatSystemSurfaceV3.h public/VGuiMatSurface/IMatSystemSurfaceV4.h public/appframework/IAppSystemGroup.h public/appframework/VguiMatSysApp.h public/cl_dll/iclientrendertargets.h public/engine/SndInfo.h public/engine/ivrenderviewv11.h public/engine/view_sharedv1.h public/materialsystem/IColorCorrection.h public/materialsystem/IShaderV2.h public/materialsystem/hardwareverts.h public/materialsystem/imorph.h public/materialsystem/ivertextexture.h public/materialsystem/meshreader.h public/steam/isteambilling.h public/steam/isteamfriends.h public/steam/isteamgameserver.h public/steam/isteamutils.h public/steam/steam_api.h public/steam/steam_gameserver.h public/tier0/afxmem_override.cpp public/tier0/icommandline.h public/tier0/testthread.h public/tier0/threadtools.h public/tier0/tslist.h public/tier0/xbox_codeline_defines.h public/tier1/byteswap.h public/tier1/datamanager.h public/tier1/diff.h public/tier1/generichash.h public/tier1/jobthread.h public/tier1/refcount.h public/tier1/strtools.h public/tier1/tier1.h public/tier1/utlflags.h public/tier1/utlhandletable.h public/tier1/utlntree.h public/tier1/utlstring.h public/vgui/ISurfaceV28.h public/vgui/ISurfaceV29.h public/vgui/IVGuiV06.h public/vgui/IVguiMatInfo.h public/vgui/IVguiMatInfoVar.h public/vgui_controls/ExpandButton.h public/vgui_controls/InputDialog.h public/vgui_controls/KeyBindingHelpDialog.h public/vgui_controls/KeyBindingMap.h public/vgui_controls/KeyBoardEditorDialog.h public/vgui_controls/MessageMap.h public/vgui_controls/Splitter.h public/vgui_controls/ToolWindow.h public/vgui_controls/pch_vgui_controls.h public/vgui_controls/vgui_controls.cpp public/vphysics/virtualmesh.h public/vstdlib/pch_vstdlib.h public/vtf/swizzler.h tier1/byteswap.cpp tier1/datamanager.cpp tier1/diff.cpp tier1/generichash.cpp tier1/jobthread.cpp tier1/strtools.cpp tier1/tier1.cpp tier1/tier1.vcproj tier1/tier1_xbox.vcproj tier1/undiff.cpp tier1/utlstring.cpp tier1/xboxstubs.cpp utils/common/tools_minidump.cpp utils/common/tools_minidump.h utils/vbsp/materialsub.cpp utils/vbsp/materialsub.h utils/vrad/imagepacker.cpp utils/vrad/imagepacker.h vgui2/controls/BuildFactoryHelper.cpp vgui2/controls/ExpandButton.cpp vgui2/controls/InputDialog.cpp vgui2/controls/KeyBindingHelpDialog.cpp vgui2/controls/KeyBoardEditorDialog.cpp vgui2/controls/Splitter.cpp vgui2/controls/ToolWindow.cpp vgui2/controls/vgui_controls_xbox.vcproj cl_dll/episodic/c_prop_coreball.cpp cl_dll/episodic/c_weapon_hopwire.cpp cl_dll/episodic/episodic_screenspaceeffects.cpp cl_dll/episodic/episodic_screenspaceeffects.h common/xbox/xboxstubs.h dlls/episodic/ai_behavior_passenger_companion.cpp dlls/episodic/ai_behavior_passenger_companion.h dlls/episodic/ai_behavior_passenger_zombie.cpp dlls/episodic/ai_behavior_passenger_zombie.h dlls/episodic/grenade_hopwire.cpp dlls/episodic/grenade_hopwire.h dlls/episodic/prop_coreball.cpp dlls/episodic/prop_stickybomb.cpp dlls/episodic/vehicle_jeep_episodic.cpp dlls/episodic/vehicle_jeep_episodic.h dlls/episodic/weapon_hopwire.cpp dlls/episodic/weapon_oldmanharpoon.cpp game_shared/gamestats/ep1_gamestats.cpp game_shared/gamestats/ep1_gamestats.h public/avi/iavi.h public/bitmap/bitmap.h public/bitmap/float_bm.h public/bitmap/imageformat.h public/bitmap/psd.h public/bitmap/tgaloader.h public/bitmap/tgawriter.h public/datacache/idatacache.h public/datacache/idatacacheV1.h public/datacache/imdlcache.h public/dmserializers/idmserializers.h public/inputsystem/AnalogCode.h public/inputsystem/ButtonCode.h public/inputsystem/InputEnums.h public/inputsystem/iinputsystem.h public/mathlib/halton.h public/mathlib/lightdesc.h public/mathlib/math_base.h public/mathlib/ssemath.h public/p4lib/ip4.h public/scenefilecache/ISceneFileCache.h public/soundsystem/isoundsystem.h public/soundsystem/snd_audio_source.h public/soundsystem/snd_device.h public/tier2/tier2.h public/tier2/utlstreambuffer.h public/tier2/vconfig.h public/tier3/tier3.h public/toolframework/iclientenginetools.h public/toolframework/ienginetool.h public/toolframework/iserverenginetools.h public/toolframework/itooldictionary.h public/toolframework/itoolentity.h public/toolframework/itoolframework.h public/toolframework/itoolsystem.h public/toolframework/toolframework.cpp public/tools/bonelist.cpp public/tools/bonelist.h dlls/episodic/ai_behavior_passenger_companion.cpp dlls/episodic/ai_behavior_passenger_companion.h dlls/episodic/ai_behavior_passenger_zombie.cpp dlls/episodic/ai_behavior_passenger_zombie.h dlls/episodic/grenade_hopwire.cpp dlls/episodic/grenade_hopwire.h dlls/episodic/prop_coreball.cpp dlls/episodic/prop_stickybomb.cpp dlls/episodic/vehicle_jeep_episodic.cpp dlls/episodic/vehicle_jeep_episodic.h dlls/episodic/weapon_hopwire.cpp dlls/episodic/weapon_oldmanharpoon.cpp public/avi/iavi.h public/bitmap/bitmap.h public/bitmap/float_bm.h public/bitmap/imageformat.h public/bitmap/psd.h public/bitmap/tgaloader.h public/bitmap/tgawriter.h public/datacache/idatacache.h public/datacache/idatacacheV1.h public/datacache/imdlcache.h public/dmserializers/idmserializers.h public/inputsystem/AnalogCode.h public/inputsystem/ButtonCode.h public/inputsystem/InputEnums.h public/inputsystem/iinputsystem.h public/mathlib/halton.h public/mathlib/lightdesc.h public/mathlib/math_base.h public/mathlib/ssemath.h public/p4lib/ip4.h public/scenefilecache/ISceneFileCache.h public/soundsystem/isoundsystem.h public/soundsystem/snd_audio_source.h public/soundsystem/snd_device.h public/tier2/tier2.h public/tier2/utlstreambuffer.h public/tier2/vconfig.h public/tier3/tier3.h public/toolframework/iclientenginetools.h public/toolframework/ienginetool.h public/toolframework/iserverenginetools.h public/toolframework/itooldictionary.h public/toolframework/itoolentity.h public/toolframework/itoolframework.h public/toolframework/itoolsystem.h public/toolframework/toolframework.cpp public/tools/bonelist.cpp public/tools/bonelist.h cl_dll/episodic/c_prop_coreball.cpp cl_dll/episodic/c_weapon_hopwire.cpp cl_dll/episodic/episodic_screenspaceeffects.cpp cl_dll/episodic/episodic_screenspaceeffects.h cl_dll/game_controls/baseviewport.cpp common/xbox/xboxstubs.h game_shared/gamestats/ep1_gamestats.cpp game_shared/gamestats/ep1_gamestats.h
This Diff And Patch will update from the 2006-08-04 SDK to the 2006-08-11 SDK:
--- src/linux_sdk/Makefile 2006-08-05 10:59:16.560125000 -0500 +++ src/linux_sdk/Makefile 2006-08-19 13:54:31.659375000 -0500 @@ -54,7 +54,7 @@ # the CPU target for the build, must be i486 for now ARCH=i486 -ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -O3 +ARCH_CFLAGS=-mtune=i686 -march=pentium3 -mmmx -O3 # -fpermissive is so gcc 3.4.x doesn't complain about some template stuff BASE_CFLAGS=-fpermissive -D_LINUX -DNDEBUG -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp --- src/linux_sdk/Makefile.vcpm 2006-08-05 10:59:16.575750000 -0500 +++ src/linux_sdk/Makefile.vcpm 2006-08-19 13:54:31.862500000 -0500 @@ -33,7 +33,9 @@ TIER1_OBJS = \ $(TIER1_OBJ_DIR)/characterset.o \ $(TIER1_OBJ_DIR)/interface.o \ + $(TIER1_OBJ_DIR)/generichash.o \ $(TIER1_OBJ_DIR)/KeyValues.o \ + $(TIER1_OBJ_DIR)/stringpool.o \ $(TIER1_OBJ_DIR)/utlbuffer.o \ $(TIER1_OBJ_DIR)/utlsymbol.o \
Contents
- 1 Jerky Movement when player is on moving lift/elevator
- 2 BotPutInServer linker failures
- 3 Assert iAddBucket >= 0 && iAddBucket < NUM_BUCKETS
- 4 vphysics patch from Jay at Valve
- 5 Using the Sheild Scanner npc_cscanner is not possible unless you name the map with d3_c17 as a prefix
- 6 Other info and links
Jerky Movement when player is on moving lift/elevator

"I'm not sure if it's the issue or not, but I remember a bug like this in episode 1," said Jay on HL Coders "If it's the same issue, then setting smoothstairs to zero will fix it (but cause other problems). If that's the case then you need to add some logic to disable stair smoothing when the player is on an elevator."
Here's the code from ep1
baseplayer_shared.cpp:
static ConVar smoothstairs( "smoothstairs", "1", FCVAR_REPLICATED, "Smooth player eye z coordinate when traversing stairs." ); //----------------------------------------------------------------------------- // Handle view smoothing when going up or down stairs //----------------------------------------------------------------------------- void CBasePlayer::SmoothViewOnStairs( Vector& eyeOrigin ) { CBaseEntity *pGroundEntity = GetGroundEntity(); float flCurrentPlayerZ = GetLocalOrigin().z; float flCurrentPlayerViewOffsetZ = GetViewOffset().z; // Smooth out stair step ups // NOTE: Don't want to do this when the ground entity is movingthe player if ( ( pGroundEntity != NULL && pGroundEntity->GetMoveType() == MOVETYPE_NONE ) && ( flCurrentPlayerZ != m_flOldPlayerZ ) && smoothstairs.GetBool() && m_flOldPlayerViewOffsetZ == flCurrentPlayerViewOffsetZ ) { int dir = ( flCurrentPlayerZ > m_flOldPlayerZ ) ? 1 :-1; float steptime = gpGlobals->frametime; if (steptime < 0) { steptime = 0; } m_flOldPlayerZ += steptime * 150 * dir; const float stepSize = 18.0f; if ( dir > 0 ) { if (m_flOldPlayerZ > flCurrentPlayerZ) { m_flOldPlayerZ = flCurrentPlayerZ; } if (flCurrentPlayerZ - m_flOldPlayerZ >stepSize) { m_flOldPlayerZ = flCurrentPlayerZ -stepSize; } } else { if (m_flOldPlayerZ < flCurrentPlayerZ) { m_flOldPlayerZ = flCurrentPlayerZ; } if (flCurrentPlayerZ - m_flOldPlayerZ <-stepSize) { m_flOldPlayerZ = flCurrentPlayerZ +stepSize; } } eyeOrigin[2] += m_flOldPlayerZ - flCurrentPlayerZ; } else { m_flOldPlayerZ = flCurrentPlayerZ; m_flOldPlayerViewOffsetZ = flCurrentPlayerViewOffsetZ; }
BotPutInServer linker failures

Fix: This is fixed in the latest (February 12th or later) SDK from Valve by adding the files to the build:
--- mod/src/dlls/hl_sdk.vcproj 2005-08-04 17:01:08.000000000 -0500 +++ mod/src/dlls/hl_sdk.vcproj 2006-02-12 13:52:33.000000000 -0600 @@ -3374,6 +3375,12 @@ Name="HL2MP" Filter=""> <File + RelativePath=".\hl2mp_dll\hl2mp_bot_temp.cpp"> + </File> + <File + RelativePath=".\hl2mp_dll\hl2mp_bot_temp.h"> + </File> + <File RelativePath=".\hl2mp_dll\hl2mp_client.cpp"> </File> <File
Assert iAddBucket >= 0 && iAddBucket < NUM_BUCKETS

Add after float flPercent = (zCoords[iCurParticle] - minZ) / (maxZ - minZ);
:
// DM: WTF happens here? if ( (maxZ - minZ) == 0 || flPercent < 0 ) flPercent = 0.0f;
vphysics patch from Jay at Valve

In addition to the vphysics bug/feature listed below where ShouldCollide can cause it to engage Physical Mayhem, an additional requirement for vphysics is this - again quoted from Jay. Need to figure out where in the code to patch in some docs on this - in the meantime:
Calling UTIL_Remove() or delete on an entity during a callback may corrupt vphysics.
The following patch uses an assert to document this requirement from the closed-source side of things:
--- mod/src/dlls/physics.cpp 2005/10/16 16:26:25 1.4 +++ mod/src/dlls/physics.cpp 2006/05/29 17:39:03 @@ -141,6 +141,7 @@ // IPhysicsCollisionSolver int ShouldCollide( IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1 ); + int ShouldCollide_Default(IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1); int ShouldSolvePenetration( IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1, float dt ); bool ShouldFreezeObject( IPhysicsObject *pObject ) { return true; } int AdditionalCollisionChecksThisTick( int currentChecksDone ) @@ -482,6 +483,21 @@ } int CCollisionEvent::ShouldCollide( IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1 ) +{ + int x0 = ShouldCollide_Default(pObj0, pObj1, pGameData0, pGameData1); +#if !defined(NDEBUG) + int x1 = ShouldCollide_Default(pObj1, pObj0, pGameData1, pGameData0); + if ( x0 != x1 ) + { + Assert(0 && "ShouldCollide must return the same value regardless of the order of the two objects that are passed in"); + ShouldCollide_Default(pObj0, pObj1, pGameData0, pGameData1); + ShouldCollide_Default(pObj1, pObj0, pGameData1, pGameData0); + } +#endif + return x0; +} + +int CCollisionEvent::ShouldCollide_Default( IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1 ) { CallbackContext check(this);
Here's another for Jay. I haven't tested this yet, but what's the worst that it could do? :)
--- ./mod/src/game_shared/physics_main_shared.cpp 2005/02/18 04:45:54 1.1.1.1 +++ ./mod/src/game_shared/physics_main_shared.cpp 2005/11/04 02:01:53 @@ -371,6 +371,8 @@ return link; } +static touchlink_t *g_pNextLink = NULL; + //----------------------------------------------------------------------------- // Purpose: // Input : *link - @@ -380,6 +382,10 @@ { if ( link ) { + if ( link == g_pNextLink ) + { + g_pNextLink = link->nextLink; + } --linksallocated; } g_EdictTouchLinks.Free( link ); @@ -442,7 +448,9 @@ //----------------------------------------------------------------------------- void CBaseEntity::PhysicsCheckForEntityUntouch( void ) { - touchlink_t *link, *nextLink; + Assert( g_pNextLink == NULL ); + + touchlink_t *link; touchlink_t *root = ( touchlink_t * )GetDataObject( TOUCHLINK ); if ( root ) @@ -453,7 +461,7 @@ link = root->nextLink; while ( link != root ) { - nextLink = link->nextLink; + g_pNextLink = link->nextLink; // these touchlinks are not polled. The ents are touching due to an outside // system that will add/delete them as necessary (vphysics in this case) @@ -476,7 +484,7 @@ } } - link = nextLink; + link = g_pNextLink; } g_bCleanupDatObject = saveCleanup; @@ -489,6 +497,8 @@ } } + g_pNextLink = NULL; + SetCheckUntouch( false ); }
Using the Sheild Scanner npc_cscanner is not possible unless you name the map with d3_c17 as a prefix
I was expecting the flag for strider scout scanner to be the sheild scanner version of the npc_cscanner, but it seems that the flag is there, but currently in the default hl2 code it does nothing.
So I replaced in the Scanner constructor function the code that compares the first 6 letters of a map name to d3_c17 with
npc_scanner.cpp Line 588
DevMsg("CNPC_CScanner::Spawn: Invalid spotlight width %.1f (max %.1f).\n", m_flSpotlightGoalWidth, MAX_BEAM_WIDTH ); m_flSpotlightGoalWidth = MAX_BEAM_WIDTH; } +if( IsStriderScout() ) + { + // Streetwar scanners are claw scanners + m_bIsClawScanner = true; + } + else + { + m_bIsClawScanner = false; + } Precache(); if( m_bIsClawScanner )
Other info and links
See SDK Known Issues List for issues in the latest SDK.