Difference between revisions of "SDK Docs:it"

From Valve Developer Community
Jump to: navigation, search
 
Line 15: Line 15:
  
 
{| align="center"
 
{| align="center"
!colspan="2"| <center>Categorie</center>
+
!colspan="2"| <center>Categorie Veloci</center>
 
|-
 
|-
 
| '''[[:category:Modding|Modding]]'''
 
| '''[[:category:Modding|Modding]]'''
| Creare, organizzare e rilasciare il tuo proggetto Source.
+
| Crea, organizza e rilascia il tuo proggetto Source.
 
|-
 
|-
 
| '''[[:category:Level Design|Level Design]]'''
 
| '''[[:category:Level Design|Level Design]]'''
 
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
 
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
 
|-
 
|-
| '''[[:category:Choreography|Choreography]]'''
+
| '''[[:category:Choreography|Coreografia]]'''
 
| Make Source's characters come to life with its uniquely powerful choreography technologies.
 
| Make Source's characters come to life with its uniquely powerful choreography technologies.
 
|-
 
|-
Line 29: Line 29:
 
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
 
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
 
|-
 
|-
| '''[[:category:Material System|Material System]]'''
+
| '''[[:category:Material System|Sistema dei Materiali]]'''
 
| Textures and shaders are combined in Source to create materials.
 
| Textures and shaders are combined in Source to create materials.
 
|-
 
|-
| '''[[:category:Sound System|Sound System]]'''
+
| '''[[:category:Sound System|Sistema dei Suoni]]'''
 
| Documentation on Source's software sound system.
 
| Documentation on Source's software sound system.
 
|-
 
|-
| '''[[:category:Modeling|Modeling]]'''
+
| '''[[:category:Modeling|Modellazione]]'''
| Everything you need to know about modeling for Source.
+
| Tutto quello che c'è da sapere sulla modellazione per il Source.
 
|-
 
|-
 
| '''[[:category:VGUI|VGUI]]'''
 
| '''[[:category:VGUI|VGUI]]'''
 
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
 
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
 
|-
 
|-
| '''[[:category:Programming|Programming]]'''
+
| '''[[:category:Programming|Programmazione]]'''
 
| The nuts and bolts of any MOD, programming is what makes things different.
 
| The nuts and bolts of any MOD, programming is what makes things different.
 
|-
 
|-
Line 48: Line 48:
 
|-
 
|-
 
| '''[[:Category:Tutorials|Tutorials]]'''
 
| '''[[:Category:Tutorials|Tutorials]]'''
| Need help trying to use a particular Source feature? Check here.
+
| Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.
 
|-
 
|-
 
| '''[[:category:Technical|Technical]]'''
 
| '''[[:category:Technical|Technical]]'''
 
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
 
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
 
|-
 
|-
| '''[[:Category:Glossary|Glossary]]'''
+
| '''[[:Category:Glossary|Glossario]]'''
| Explanations of common terms.
+
| Spiegazione dei termini più comuni.
 
|-
 
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
+
| '''[[:Category:Third Party Tools|Tools di Terze Parti]]'''
 
| Non-Valve developer tools.
 
| Non-Valve developer tools.
 
|}
 
|}

Revision as of 08:03, 12 April 2008

Source

Generale

Categorie Veloci
Modding Crea, organizza e rilascia il tuo proggetto Source.
Level Design Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
Coreografia Make Source's characters come to life with its uniquely powerful choreography technologies.
AI AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
Sistema dei Materiali Textures and shaders are combined in Source to create materials.
Sistema dei Suoni Documentation on Source's software sound system.
Modellazione Tutto quello che c'è da sapere sulla modellazione per il Source.
VGUI Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
Programmazione The nuts and bolts of any MOD, programming is what makes things different.
Code Snippets Bits of code that are useful but aren't enough for a tutorial.
Tutorials Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.
Technical Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
Glossario Spiegazione dei termini più comuni.
Tools di Terze Parti Non-Valve developer tools.

Template:Otherlang:en Template:Otherlang:en:de, Template:Otherlang:en:es, Template:Otherlang:en:sv, Template:Otherlang:en:fr, Template:Otherlang:en:cs, Template:Otherlang:en:zh-cn, Template:Otherlang:en:jp, Template:Otherlang:en:pl, Template:Otherlang:en:ru, Template:Otherlang:en:zh-tw