Source SDK Documentation
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About Source · Download and Installation · Distributing Source mods · Frequently Asked Questions · Release Notes
Modding
Creating, organizing and releasing your
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Level Design
Maps are the 3D worlds where everything comes together.
Programming
A mod's C++ code defines the way its world and game rules behave.
Scripting
Scripting can be used for adding new functionality or logic to entities.
Modeling
Models are the detailed 3D objects that appear in the game world.
Materials
Textures and shaders are combined in
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Sounds
Quality audio adds a fourth dimension to your world.
Particles
Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence
AI controls the behavior of all but the simplest of NPC actions.
Choreography
Direct your digital actors' performances with choreographed scenes.
Filmmaker
Create movies inside the
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Tutorials
Step-by-step guides on a variety of topics.
Technical
In-depth discussion on the
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Glossary
Explanations for terms you may encounter.
Official Tools
Official tools made by
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Third-Party Tools
Useful developer tools created by the community.
I/O System
The I/O system is the backbone of most levels in Source-based games/mods.
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