SDK Docs

From Valve Developer Community
Revision as of 07:27, 3 August 2021 by Soer4769 (talk | contribs) (Added the AI category to the list)
Jump to: navigation, search
English Čeština Deutsch Español Eestlane Français Italiano Nederlands Polski Português-Brasileiro Русский Українська Svenska Türkçe 日本語 简体中文 简体中文 한국어 ქართული ენა עִברִית

Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding
Creating, organizing and releasing your Source project.
Level Design
Maps are the 3D worlds where everything comes together.
Programming
A mod's C++ code defines the way its world and game rules behave.
Scripting
Scripting can be used for adding new functionality or logic to entities.
Modeling
Models are the detailed 3D objects that appear in the game world.
Materials
Textures and shaders are combined in Source to create materials.
Sounds
Quality audio adds a fourth dimension to your world.
Particles
Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence
AI controls the behavior of all but the simplest of NPC actions.
Choreography
Direct your digital actors' performances with choreographed scenes.
Filmmaker
Create movies inside the Source Engine.
Tutorials
Step-by-step guides on a variety of topics.
Technical
In-depth discussion of Source's features.
Glossary
Explanations for terms you may encounter.
Third-Party Tools
Useful developer tools created by the community.
I/O System
The I/O system is the backbone of most levels in Source based games/mods.