SDK Docs

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Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding
Creating, organizing and releasing your Source project
Level Design
Maps are the 3D worlds where everything comes together
Programming
A mod's C++ code defines the way its world and game rules behave
Scripting
Scripting can be used for adding new functionality or logic to entities
Modeling
Models are the detailed 3D objects that appear in the game world
Materials
Textures and shaders are combined in Source to create materials
Sounds
Quality audio adds a fourth dimension to your world
Particles
Effects like smoke, sparks, blood and fire are created with particles
Choreography
Direct your digital actors' performances with choreographed scenes
Filmmaker
Create movies inside the Source Engine
Tutorials
Step-by-step guides on a variety of topics
Technical
In-depth discussion of Source's features
Glossary
Explanations for terms you may encounter
Third-Party Tools
Useful developer tools created by the community
I/O System
The I/O system is the backbone of most levels in Source based games/mods