SDK Docs

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Advanced Configuration

Level Design

Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. See Also: Category:Entities

Choreography (FacePoser)

Make Source's characters come to life with its uniquely powerful choreography technologies.


AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.

Material System

Textures and shaders are combined in Source to create materials.

Sound System

Documentation on Source's software sound system.


Everything you need to know about modelling for Source.


Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer.


The nuts and bolts of any MOD, programming is what makes things different.

Developer Issues and Workarounds

Fixes for some issues and other problems in the Source SDK

Source Tutorials

Need help trying to use a particular Source feature? Check here.


Technical aspects about the Source engine and Half-Life 2 programming.


What's this mean? What's that mean? Look here!

See Also

Third Party Tools

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