SDK Docs

General
- Source SDK Release Notes
- Source SDK FAQ
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Source Multiplayer Networking
- Steam 3rd Party Mod Support
Advanced Configuration
Level Design
Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. See Also: Category:Entities
Choreography (FacePoser)
Make Source's characters come to life with its uniquely powerful choreography technologies.
AI
AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
Material System
Textures and shaders are combined in Source to create materials.
Sound System
Documentation on Source's software sound system.
Modeling
Everything you need to know about modelling for Source.
VGUI
Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer.
Programming
The nuts and bolts of any MOD, programming is what makes things different.
Developer Issues and Workarounds
Fixes for some issues and other problems in the Source SDK
Source Tutorials
Need help trying to use a particular Source feature? Check here.
Technical
Technical aspects about the Source engine and Half-Life 2 programming.
Glossary
What's this mean? What's that mean? Look here!
See Also
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