SDK Docs

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Revision as of 08:27, 23 August 2005 by ZeroDegrez (talk | contribs) (moving the interface category to a sub category linked on the programming category page. Don't want non-programmers confusing it with gui's)
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Advanced Configuration

Level Design

Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.

Choreography (FacePoser)

Make Source's characters come to life with its uniquely powerful choreography technologies.


AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.

Material System

Textures and shaders are combined in Source to create materials.

Sound System

Documentation on Source's software sound system.


Everything you need to know about modelling for Source.


The nuts and bolts of any MOD, programming is what makes things different.

Developer Issues and Workarounds

Fixes for some issues and other problems in the Source SDK

Source Tutorials

Need help trying to use a particular Source feature? Check here.


Technical aspects about the Source engine and Half-Life 2 programming.


What's this mean? What's that mean? Look here!


Translations of SDK Docs. Currently Japanese version is available.

See Also: Third Party Tools