SDK Docs

General
- Source SDK Release Notes
- Source SDK FAQ
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Source Multiplayer Networking
- Steam 3rd Party Mod Support
Quick Navigation | |
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Modding | How to create a Source mod. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography (FacePoser) | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
VGUI | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | What's this mean? What's that mean? Look here! |
Third Party Tools | Non-Valve developer tools |
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