Difference between revisions of "SDK Docs"

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(Link to SDK Docs translations)
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==[[:category:Programming|Programming]]==
 
==[[:category:Programming|Programming]]==
 
The nuts and bolts of any MOD, programming is what makes things different.
 
The nuts and bolts of any MOD, programming is what makes things different.
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==[[:category:Interfaces|Interfaces]]==
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An indebth analysis of each interface found in the SDK.
  
 
==[[:category:Developer Issues and Workarounds|Developer Issues and Workarounds]]==
 
==[[:category:Developer Issues and Workarounds|Developer Issues and Workarounds]]==

Revision as of 11:03, 22 August 2005

SourceLogo trans.gif

General

Advanced Configuration

Level Design

Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.

Choreography (FacePoser)

Make Source's characters come to life with its uniquely powerful choreography technologies.

AI

AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.

Material System

Textures and shaders are combined in Source to create materials.

Sound System

Documentation on Source's software sound system.

Modeling

Everything you need to know about modelling for Source.

Programming

The nuts and bolts of any MOD, programming is what makes things different.

Interfaces

An indebth analysis of each interface found in the SDK.

Developer Issues and Workarounds

Fixes for some issues and other problems in the Source SDK

Source Tutorials

Need help trying to use a particular Source feature? Check here.

Technical

Technical aspects about the Source engine and Half-Life 2 programming.

Glossary

What's this mean? What's that mean? Look here!

Translations

Translations of SDK Docs. Currently Japanese version is available.

See Also: Third Party Tools