Difference between revisions of "SDK Docs"

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(changed logo to how it was before cause it looked wrong on my system. don't know why but it was bad.)
m (Centered the category links.)
 
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<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
 
<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
 
|-
 
|-
| '''[[:Category:Modding|Modding]]'''
+
| '''[[:Category:Modding|<center>Modding</center>]]'''
 
| Creating, organizing and releasing your Source project
 
| Creating, organizing and releasing your Source project
 
|-
 
|-
| '''[[:Category:Level Design|Level Design]]'''
+
| '''[[:Category:Level Design|<center>Level Design</center>]]'''
 
| Maps are the 3D worlds where everything comes together
 
| Maps are the 3D worlds where everything comes together
 
|-
 
|-
| '''[[:Category:Programming|Programming]]'''
+
| '''[[:Category:Programming|<center>Programming</center>]]'''
 
| A mod's C++ code defines the way its world and game rules behave
 
| A mod's C++ code defines the way its world and game rules behave
 
|-
 
|-
| '''[[:Category:Scripting|Scripting]]'''
+
| '''[[:Category:Scripting|<center>Scripting</center>]]'''
 
| Scripting can be used for adding new functionality or logic to entities
 
| Scripting can be used for adding new functionality or logic to entities
 
|-
 
|-
| '''[[:Category:Modeling|Modeling]]'''
+
| '''[[:Category:Modeling|<center>Modeling</center>]]'''
 
| Models are the detailed 3D objects that appear in the game world
 
| Models are the detailed 3D objects that appear in the game world
 
|-
 
|-
| '''[[:Category:Material System|Materials]]'''
+
| '''[[:Category:Material System|<center>Materials</center>]]'''
 
| Textures and shaders are combined in Source to create materials
 
| Textures and shaders are combined in Source to create materials
 
|-
 
|-
| '''[[:Category:Sound System|Sounds]]'''
+
| '''[[:Category:Sound System|<center>Sounds</center>]]'''
 
| Quality audio adds a fourth dimension to your world
 
| Quality audio adds a fourth dimension to your world
 
|-
 
|-
| '''[[:Category:Particle_System|Particles]]'''
+
| '''[[:Category:Particle_System|<center>Particles</center>]]'''
 
| Effects like smoke, sparks, blood and fire are created with particles
 
| Effects like smoke, sparks, blood and fire are created with particles
 
|-
 
|-
| '''[[:Category:Choreography|Choreography]]'''
+
| '''[[:Category:Choreography|<center>Choreography</center>]]'''
 
| Direct your digital actors' performances with choreographed scenes
 
| Direct your digital actors' performances with choreographed scenes
 
|-
 
|-
| '''[[:Category:Source_Filmmaker|Filmmaker]]'''
+
| '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]'''
 
| Create movies inside the Source Engine
 
| Create movies inside the Source Engine
 
|-
 
|-
| '''[[:Category:Tutorials|Tutorials]]'''
+
| '''[[:Category:Tutorials|<center>Tutorials</center>]]'''
 
| Step-by-step guides on a variety of topics
 
| Step-by-step guides on a variety of topics
 
|-
 
|-
| '''[[:Category:Technical|Technical]]'''
+
| '''[[:Category:Technical|<center>Technical</center>]]'''
 
| In-depth discussion of Source's features
 
| In-depth discussion of Source's features
 
|-
 
|-
| '''[[:Category:Glossary|Glossary]]'''
+
| '''[[:Category:Glossary|<center>Glossary</center>]]'''
 
| Explanations for terms you may encounter
 
| Explanations for terms you may encounter
 
|-
 
|-
| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
+
| '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]'''
 
| Useful developer tools created by the community
 
| Useful developer tools created by the community
 
|-
 
|-
| '''[[:Category:Inputs and Outputs System|I/O System]]'''
+
| '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]'''
 
| The I/O system is the backbone of most levels in Source based games/mods
 
| The I/O system is the backbone of most levels in Source based games/mods
 
|}
 
|}
  
 
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__
 
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__

Latest revision as of 14:55, 7 October 2018

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Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding
Creating, organizing and releasing your Source project
Level Design
Maps are the 3D worlds where everything comes together
Programming
A mod's C++ code defines the way its world and game rules behave
Scripting
Scripting can be used for adding new functionality or logic to entities
Modeling
Models are the detailed 3D objects that appear in the game world
Materials
Textures and shaders are combined in Source to create materials
Sounds
Quality audio adds a fourth dimension to your world
Particles
Effects like smoke, sparks, blood and fire are created with particles
Choreography
Direct your digital actors' performances with choreographed scenes
Filmmaker
Create movies inside the Source Engine
Tutorials
Step-by-step guides on a variety of topics
Technical
In-depth discussion of Source's features
Glossary
Explanations for terms you may encounter
Third-Party Tools
Useful developer tools created by the community
I/O System
The I/O system is the backbone of most levels in Source based games/mods