Difference between revisions of "SDK Docs"

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(Added AI category)
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==[[:category:AI|AI]]==
 
==[[:category:AI|AI]]==
AI stands for Artificial Intelligence ([http://en.wikipedia.org/wiki/Artificial_intelligence Wikipedia]) and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.
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AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
  
 
==[[:category:Material System|Material System]]==
 
==[[:category:Material System|Material System]]==

Revision as of 14:58, 29 June 2005

Source SDK Documentation Index

General

Source SDK Release Notes

Source SDK FAQ

Developer Console

Source SDK Files and Directory Structure

Demo Recording Tools

Source TV

Advanced Configuration

The Game Directory

The GameInfo.txt File Structure

Level Design

Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.

Choreography (FacePoser)

Make Source's characters come to life with its uniquely powerful choreography technologies.

AI

AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.

Material System

Source's material proxy exponentially increases flexibility and allows for multiple materials from just one texture.

Sound System

Documentation on Source's software sound system.

Modeling

Everything you need to know about modelling for Source.

Programming

The nuts and bolts of any MOD, programming is what makes things different.

Third Party Legal Notices