Difference between revisions of "SDK Docs"

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=Source SDK Documentation Index=
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{{otherlang2
==General==
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|ru=SDK Docs:ru
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|de=SDK Docs:de
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|cs=SDK Docs:cs
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|es=SDK Docs:es
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|fr=SDK Docs:fr
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|jp=SDK Docs:jp
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|ko=SDK_Docs:ko
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|pl=SDK Docs:pl
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|sv=SDK Docs:sv
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|it=SDK Docs:it
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|tr=SDK Docs:tr
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|zh-cn=SDK Docs:zh-cn
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|zh-tw=SDK Docs:zh-tw
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}}
  
[[Source SDK Release Notes]]
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{| class="standard-table" style="margin:auto;"
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|+ <p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Source-logo.png|200px|link=|Source]]</p>
  
[[Source SDK FAQ]]
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<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
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|-
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| '''[[:Category:Modding|<center>Modding</center>]]'''
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| Creating, organizing and releasing your Source project
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|-
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| '''[[:Category:Level Design|<center>Level Design</center>]]'''
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| Maps are the 3D worlds where everything comes together
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|-
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| '''[[:Category:Programming|<center>Programming</center>]]'''
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| A mod's C++ code defines the way its world and game rules behave
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|-
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| '''[[:Category:Scripting|<center>Scripting</center>]]'''
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| Scripting can be used for adding new functionality or logic to entities
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|-
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| '''[[:Category:Modeling|<center>Modeling</center>]]'''
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| Models are the detailed 3D objects that appear in the game world
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|-
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| '''[[:Category:Material System|<center>Materials</center>]]'''
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| Textures and shaders are combined in Source to create materials
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|-
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| '''[[:Category:Sound System|<center>Sounds</center>]]'''
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| Quality audio adds a fourth dimension to your world
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|-
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| '''[[:Category:Particle_System|<center>Particles</center>]]'''
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| Effects like smoke, sparks, blood and fire are created with particles
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|-
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| '''[[:Category:Choreography|<center>Choreography</center>]]'''
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| Direct your digital actors' performances with choreographed scenes
 +
|-
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| '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]'''
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| Create movies inside the Source Engine
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|-
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| '''[[:Category:Tutorials|<center>Tutorials</center>]]'''
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| Step-by-step guides on a variety of topics
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|-
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| '''[[:Category:Technical|<center>Technical</center>]]'''
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| In-depth discussion of Source's features
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|-
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| '''[[:Category:Glossary|<center>Glossary</center>]]'''
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| Explanations for terms you may encounter
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|-
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| '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]'''
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| Useful developer tools created by the community
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|-
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| '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]'''
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| The I/O system is the backbone of most levels in Source based games/mods
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|}
  
[[Developer Console]]
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[[Category:Entry pages]]__NOTOC____NOEDITSECTION__
 
 
[[Source SDK Files and Directory Structure]]
 
 
 
[[Demo Recording Tools]]
 
 
 
[[Source TV]]
 
 
 
==Advanced Configuration==
 
[[The Game Directory]]
 
 
 
[[The GameInfo.txt File Structure]]
 
 
 
==[[:category:Level Design|Level Design]]==
 
Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
 
 
 
==[[:category:Choreography|Choreography (FacePoser)]]==
 
Make Source's characters come to life with its uniquely powerful choreography technologies.
 
 
 
==[[:category:Material System|Material System]]==
 
Source's material proxy exponentially increases flexibility and allows for multiple materials from just one texture.
 
 
 
==[[:category:Sound System|Sound System]]==
 
Documentation on Source's software sound system.
 
 
 
==[[:category:Modeling|Modeling]]==
 
Everything you need to know about modelling for Source.
 
 
 
==[[:category:Programming|Programming]]==
 
The nuts and bolts of any MOD, programming is what makes things different.
 
 
 
[[Third Party Legal Notices]]
 

Latest revision as of 14:55, 7 October 2018

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Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding
Creating, organizing and releasing your Source project
Level Design
Maps are the 3D worlds where everything comes together
Programming
A mod's C++ code defines the way its world and game rules behave
Scripting
Scripting can be used for adding new functionality or logic to entities
Modeling
Models are the detailed 3D objects that appear in the game world
Materials
Textures and shaders are combined in Source to create materials
Sounds
Quality audio adds a fourth dimension to your world
Particles
Effects like smoke, sparks, blood and fire are created with particles
Choreography
Direct your digital actors' performances with choreographed scenes
Filmmaker
Create movies inside the Source Engine
Tutorials
Step-by-step guides on a variety of topics
Technical
In-depth discussion of Source's features
Glossary
Explanations for terms you may encounter
Third-Party Tools
Useful developer tools created by the community
I/O System
The I/O system is the backbone of most levels in Source based games/mods