Difference between revisions of "SDK Docs"

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{{otherlang2
<center>[[Image:SourceLogo_trans.gif]]</center>
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|ru=SDK Docs:ru
==General==
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|de=SDK Docs:de
* [[Source SDK Release Notes]]
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|cs=SDK Docs:cs
* [[Source SDK FAQ]]
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|es=SDK Docs:es
* [[Developer Console]]
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|fr=SDK Docs:fr
* [[Source SDK Files and Directory Structure]]
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|jp=SDK Docs:jp
* [[Demo Recording Tools]]
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|ko=SDK_Docs:ko
* [[Source TV]]
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|pl=SDK Docs:pl
* [[Source Multiplayer Networking]]
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|sv=SDK Docs:sv
* [[Steam 3rd Party Mod Support]]
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|it=SDK Docs:it
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|tr=SDK Docs:tr
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|zh-cn=SDK Docs:zh-cn
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|zh-tw=SDK Docs:zh-tw
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}}
  
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{| class="standard-table" style="margin:auto;"
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|+ <p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Source-logo.png|200px|link=|Source]]</p>
  
{|
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<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
!colspan="2"|Quick Navigation
 
 
|-
 
|-
| [[:category:Modding|Modding]]
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| '''[[:Category:Modding|<center>Modding</center>]]'''
| How to create a Source mod.
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| Creating, organizing and releasing your Source project
 
|-
 
|-
| [[:category:Level Design|Level Design]]
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| '''[[:Category:Level Design|<center>Level Design</center>]]'''
| Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here.
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| Maps are the 3D worlds where everything comes together
 
|-
 
|-
| [[:category:Choreography|Choreography (FacePoser)]]
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| '''[[:Category:Programming|<center>Programming</center>]]'''
| Make Source's characters come to life with its uniquely powerful choreography technologies.
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| A mod's C++ code defines the way its world and game rules behave
 
|-
 
|-
| [[:category:AI|AI]]
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| '''[[:Category:Scripting|<center>Scripting</center>]]'''
| AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
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| Scripting can be used for adding new functionality or logic to entities
 
|-
 
|-
| [[:category:Material System|Material System]]
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| '''[[:Category:Modeling|<center>Modeling</center>]]'''
| Textures and shaders are combined in Source to create materials.
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| Models are the detailed 3D objects that appear in the game world
 
|-
 
|-
| [[:category:Sound System|Sound System]]
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| '''[[:Category:Material System|<center>Materials</center>]]'''
| Documentation on Source's software sound system.
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| Textures and shaders are combined in Source to create materials
 
|-
 
|-
| [[:category:Modeling|Modeling]]
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| '''[[:Category:Sound System|<center>Sounds</center>]]'''
| Everything you need to know about modeling for Source.
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| Quality audio adds a fourth dimension to your world
 
|-
 
|-
| [[:category:VGUI|VGUI]]
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| '''[[:Category:Particle_System|<center>Particles</center>]]'''
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer.
+
| Effects like smoke, sparks, blood and fire are created with particles
 
|-
 
|-
| [[:category:Programming|Programming]]
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| '''[[:Category:Choreography|<center>Choreography</center>]]'''
| The nuts and bolts of any MOD, programming is what makes things different.
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| Direct your digital actors' performances with choreographed scenes
 
|-
 
|-
| [[:Category:Tutorials|Tutorials]]
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| '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]'''
| Need help trying to use a particular Source feature? Check here.
+
| Create movies inside the Source Engine
 
|-
 
|-
| [[:category:Technical|Technical]]
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| '''[[:Category:Tutorials|<center>Tutorials</center>]]'''
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
+
| Step-by-step guides on a variety of topics
 
|-
 
|-
| [[:Category:Glossary|Glossary]]
+
| '''[[:Category:Technical|<center>Technical</center>]]'''
| What's this mean? What's that mean? Look here!
+
| In-depth discussion of Source's features
 
|-
 
|-
| [[:Category:Third Party Tools|Third Party Tools]]
+
| '''[[:Category:Glossary|<center>Glossary</center>]]'''
| Non-Valve developer tools
+
| Explanations for terms you may encounter
 +
|-
 +
| '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]'''
 +
| Useful developer tools created by the community
 +
|-
 +
| '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]'''
 +
| The I/O system is the backbone of most levels in Source based games/mods
 
|}
 
|}
  
{{otherlang:en}}
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[[Category:Entry pages]]__NOTOC____NOEDITSECTION__
{{otherlang:en:de|:Category:German}},
 
{{otherlang:en:jp|:Category:Japanese}},
 
{{otherlang:en:pl|:Category:Polish}},
 
{{otherlang:en:es|SDK Docs:es}},
 
{{otherlang:en:sv|SDK Docs:sv}},
 
{{otherlang:en:zh-cn|:Category:简体中文}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Latest revision as of 06:55, 7 October 2018

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Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding
Creating, organizing and releasing your Source project
Level Design
Maps are the 3D worlds where everything comes together
Programming
A mod's C++ code defines the way its world and game rules behave
Scripting
Scripting can be used for adding new functionality or logic to entities
Modeling
Models are the detailed 3D objects that appear in the game world
Materials
Textures and shaders are combined in Source to create materials
Sounds
Quality audio adds a fourth dimension to your world
Particles
Effects like smoke, sparks, blood and fire are created with particles
Choreography
Direct your digital actors' performances with choreographed scenes
Filmmaker
Create movies inside the Source Engine
Tutorials
Step-by-step guides on a variety of topics
Technical
In-depth discussion of Source's features
Glossary
Explanations for terms you may encounter
Third-Party Tools
Useful developer tools created by the community
I/O System
The I/O system is the backbone of most levels in Source based games/mods