Difference between revisions of "SDK Docs"
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− | + | {{otherlang2 | |
− | + | |ru=SDK Docs:ru | |
− | == | + | |de=SDK Docs:de |
− | + | |cs=SDK Docs:cs | |
− | + | |es=SDK Docs:es | |
− | + | |fr=SDK Docs:fr | |
− | + | |jp=SDK Docs:jp | |
− | + | |ko=SDK_Docs:ko | |
− | + | |pl=SDK Docs:pl | |
− | + | |sv=SDK Docs:sv | |
− | + | |it=SDK Docs:it | |
+ | |tr=SDK Docs:tr | ||
+ | |zh-cn=SDK Docs:zh-cn | ||
+ | |zh-tw=SDK Docs:zh-tw | ||
+ | }} | ||
− | == | + | {| class="standard-table" style="margin:auto;" |
− | + | |+ <p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Source-logo.png|200px|link=|Source]]</p> | |
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− | = | + | <p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p> |
− | Maps are the | + | |- |
+ | | '''[[:Category:Modding|<center>Modding</center>]]''' | ||
+ | | Creating, organizing and releasing your Source project | ||
+ | |- | ||
+ | | '''[[:Category:Level Design|<center>Level Design</center>]]''' | ||
+ | | Maps are the 3D worlds where everything comes together | ||
+ | |- | ||
+ | | '''[[:Category:Programming|<center>Programming</center>]]''' | ||
+ | | A mod's C++ code defines the way its world and game rules behave | ||
+ | |- | ||
+ | | '''[[:Category:Scripting|<center>Scripting</center>]]''' | ||
+ | | Scripting can be used for adding new functionality or logic to entities | ||
+ | |- | ||
+ | | '''[[:Category:Modeling|<center>Modeling</center>]]''' | ||
+ | | Models are the detailed 3D objects that appear in the game world | ||
+ | |- | ||
+ | | '''[[:Category:Material System|<center>Materials</center>]]''' | ||
+ | | Textures and shaders are combined in Source to create materials | ||
+ | |- | ||
+ | | '''[[:Category:Sound System|<center>Sounds</center>]]''' | ||
+ | | Quality audio adds a fourth dimension to your world | ||
+ | |- | ||
+ | | '''[[:Category:Particle_System|<center>Particles</center>]]''' | ||
+ | | Effects like smoke, sparks, blood and fire are created with particles | ||
+ | |- | ||
+ | | '''[[:Category:Choreography|<center>Choreography</center>]]''' | ||
+ | | Direct your digital actors' performances with choreographed scenes | ||
+ | |- | ||
+ | | '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]''' | ||
+ | | Create movies inside the Source Engine | ||
+ | |- | ||
+ | | '''[[:Category:Tutorials|<center>Tutorials</center>]]''' | ||
+ | | Step-by-step guides on a variety of topics | ||
+ | |- | ||
+ | | '''[[:Category:Technical|<center>Technical</center>]]''' | ||
+ | | In-depth discussion of Source's features | ||
+ | |- | ||
+ | | '''[[:Category:Glossary|<center>Glossary</center>]]''' | ||
+ | | Explanations for terms you may encounter | ||
+ | |- | ||
+ | | '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]''' | ||
+ | | Useful developer tools created by the community | ||
+ | |- | ||
+ | | '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]''' | ||
+ | | The I/O system is the backbone of most levels in Source based games/mods | ||
+ | |} | ||
− | + | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | |
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Latest revision as of 06:55, 7 October 2018
Creating, organizing and releasing your Source project | |
Maps are the 3D worlds where everything comes together | |
A mod's C++ code defines the way its world and game rules behave | |
Scripting can be used for adding new functionality or logic to entities | |
Models are the detailed 3D objects that appear in the game world | |
Textures and shaders are combined in Source to create materials | |
Quality audio adds a fourth dimension to your world | |
Effects like smoke, sparks, blood and fire are created with particles | |
Direct your digital actors' performances with choreographed scenes | |
Create movies inside the Source Engine | |
Step-by-step guides on a variety of topics | |
In-depth discussion of Source's features | |
Explanations for terms you may encounter | |
Useful developer tools created by the community | |
The I/O system is the backbone of most levels in Source based games/mods |