SDK Beta

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Revision as of 01:02, 20 February 2008 by JeffLane (talk | contribs) (category)

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This page is used to provide information on the latest Source SDK Beta releases.

Recent updates

Thursday Jan 24th, 2008

A Source SDK Beta is now available for testing, featuring new options for switching between editing for Orange Box and pre-Orange box engine games.

Older releases

See the archives for information on previous beta releases.

Getting the Source SDK Beta

Activating the Source SDK Beta.
  1. Go to File > Settings in the Steam client.
  2. Click on the Change... button in the client participation section and select Source SDK Update in the drop-list of beta programs.
  3. Click OK and restart Steam when you are prompted to do so.
Note:Be sure to run the game you wish to edit before running the SDK, to make sure you have the latest updates. Running the Source SDK without the most recent game updates will cause errors.

Current changelist

Current known issues

  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
  • Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
  • The Particle Editor is not presently included in the Source SDK.
  • Updated SDK shaders are not presently included in the Source SDK.

Also see Source SDK Known Issues or Bugzilla Bug Database for a more complete list of known issues and workarounds.

Bug reporting

To report any issues you find with the SDK Beta, visit the Source SDK Bugzilla Bug Database.

Switching back to the non-Beta SDK

You can revert back to the "non-Beta" standard SDK release by following these steps:

  1. Close the Source SDK panel and all SDK tools.
  2. Go to File > Settings in the Steam client.
  3. Click on the Change... button in the client participation section and select NONE - Opt out of all beta programs in the drop-list of beta programs.
  4. Click OK and restart Steam when you are prompted to do so.
  5. Choose Source SDK from the Steam window.
  6. Choose Refresh SDK Content from the Source SDK panel.
  7. Wait for the Source SDK panel to finish refreshing the SDK content with the standard SDK files.

Archives