Difference between revisions of "Rubikon"

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(Created page with "{{stub}} Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.")
 
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Rubikon is Valve's custom [[physics]] engine used in [[Source 2]]. It replaces [[Havok]], which is the main provider of physics for [[Source]] engine games.
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'''Rubikon''' is Valve's custom [[physics]] engine used in [[Source 2]]. It replaces [[Havok]], which is the main provider of physics for [[Source]] engine games.

Latest revision as of 10:53, 3 April 2019

Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.