Difference between revisions of "Releasing A Portal 2 Map"

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Now that you have made your brilliant map you need a way to get this out to the public.
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{{otherlang2
If your map happens to have custom content such as sounds, scripts and materials the best way to release it is putting it inside
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|de=Releasing_A_Portal_2_Map:de
a .VPK. This zips all your content up into a single file which makes it easy to distribute.
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|ru=Releasing_A_Portal_2_Map:ru|
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}}
  
== Creating the VPK ==  
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{{messagebox
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|text = '''The VPK addon system is no longer functional as of the Peer Review update released on Oct. 4, 2011. No information has been given as to why this was changed/broken.'''
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|small = Individual maps can be [[Portal 2 vote page|released via the Steam Workshop]], and custom VPKs can be installed by renaming it to <code>pak01_dir.vpk</code> and placing it in a new DLC folder, such as portal2_dlc3.
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|image = [[File:Red x.png|link=]]
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|bdcolor = #B22222
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}}
  
1. Create a folder and label it with your addon name.
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Now that you have made your brilliant map you need a way to get this out to the public. If your map happens to have custom content such as sounds, scripts and materials the best way to release it is putting it inside a [[VPK]]. This collects all of your content into a single file and makes it easy to distribute.
  
2. This folder should now mimic the structure of the 'Portal 2\portal2\' folder.
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== Creating the VPK ==
  
3. Start with adding a folder called 'maps' and add in your finished .BSP.
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# Create a folder and label it with your addon name.
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# This folder should now mimic the structure of the '<code>Portal 2\portal2\</code>' folder.
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# Start with adding a folder called <code>maps</code> and add in your compiled .BSP.
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# If you have any scripts be sure it lies in the same relative folder inside <code>scripts\vscripts</code>.
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# The same applies for <code>sounds</code> and <code>materials</code>.
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# Inside '<code>Portal 2\bin\</code>' there is an executable called '<code>vpk.exe</code>'. Drag your folder you created in step 1 onto this executable.
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# You will now have a .[[VPK]] file in the same folder with the same name.
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{{tip|As an added convenience, a folder can also be dragged onto a shortcut of '<code>vpk.exe</code>' (provided in Portal 2) in any location.}}
  
4. If you have any scripts be sure it lies in the same relative folder inside "scripts\vscripts".
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{{tip|Because of the bug you can also rename the vmf file pak0#_dir.vpk (make sure you don't use the number 1 for valve is already using it) and put it in the common\portal2\portal2 folder or any of the portal2_dlc folders.}}
 
 
5. The same applies for sounds and materials.
 
 
 
6. Inside 'Portal 2\bin\' there is an executable called 'vpk.exe'. Drag your folder you created in step 1 onto this executable.
 
 
 
7. You will now have a .vpk file in the same folder with the same name.
 
  
 
== Installing the VPK ==
 
== Installing the VPK ==
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{{Note|If you have the Sixense MotionPack DLC, you will most likely have to create the folder in '<code>Portal 2\portal2_sixense.</code>'}}
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# Create a folder in '<code>Portal 2\portal2\</code>' called <code>addons</code>.
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# Place your .VPK file inside the <code>addons</code> folder.
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# If Portal 2 was running during step 2, type the following in the console: <code>update_addon_paths</code>. Otherwise, skip to the next step.
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# To load a single player map, type in the console: <code>map ''mymap''</code> and replace ''mymap'' with the name of your map.
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# To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: <code>changelevel ''mymap''</code> replace ''mymap'' with the name of your map.
  
1. Create a folder in 'Portal 2\portal2\' called 'addons'.
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==Useful Websites==
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You can upload your map in many websites. Here are some of them:
  
2. Place your .vpk file inside the addons folder.
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*http://www.thinking.withportals.com
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*http://www.map-factory.org (Down)
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*http://www.portal2maps.net (Broken)
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*http://www.moddb.com/games/portal-2
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*http://steamcommunity.com/app/620/workshop/
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{{Note|The last Website is for PeTI maps}}
  
3a. If Portal 2 was not running during step 2, load portal 2 and head to step 4.
 
  
3b. If Portal 2 was running during step 2, type the following in the console: 'update_addon_paths'.
 
  
4. To load a single player map, type in the console: 'map mymap' replace mymap with the name of your map.
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You can also Upload them to file-sharing websites like Rapidshare or Mediafire.
 
 
5. To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: 'changelevel mymap' replace mymap with the name of your map.
 
  
 
== See also ==
 
== See also ==
 
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* [[L4D2 Campaign Add-on Tutorial]]
[[L4D2 Campaign Add-on Tutorial]]
 
  
 
== External links ==
 
== External links ==
 
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* [http://www.youtube.com/watch?v=tDAF_ZOQx1U How to make custom VPK]
[http://www.youtube.com/watch?v=tDAF_ZOQx1U How to make custom VPK]
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* [http://www.l4dmaps.com/install-maps.php Installing and playing custom maps / campaigns]
 
 
[http://www.l4dmaps.com/install-maps.php Installing and playing custom maps / campaigns]
 
  
 
[[Category:Portal 2 Level Design]]
 
[[Category:Portal 2 Level Design]]

Latest revision as of 00:32, 27 April 2020

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Now that you have made your brilliant map you need a way to get this out to the public. If your map happens to have custom content such as sounds, scripts and materials the best way to release it is putting it inside a VPK. This collects all of your content into a single file and makes it easy to distribute.

Creating the VPK

  1. Create a folder and label it with your addon name.
  2. This folder should now mimic the structure of the 'Portal 2\portal2\' folder.
  3. Start with adding a folder called maps and add in your compiled .BSP.
  4. If you have any scripts be sure it lies in the same relative folder inside scripts\vscripts.
  5. The same applies for sounds and materials.
  6. Inside 'Portal 2\bin\' there is an executable called 'vpk.exe'. Drag your folder you created in step 1 onto this executable.
  7. You will now have a .VPK file in the same folder with the same name.
Tip:As an added convenience, a folder can also be dragged onto a shortcut of 'vpk.exe' (provided in Portal 2) in any location.
Tip:Because of the bug you can also rename the vmf file pak0#_dir.vpk (make sure you don't use the number 1 for valve is already using it) and put it in the common\portal2\portal2 folder or any of the portal2_dlc folders.

Installing the VPK

Note:If you have the Sixense MotionPack DLC, you will most likely have to create the folder in 'Portal 2\portal2_sixense.'
  1. Create a folder in 'Portal 2\portal2\' called addons.
  2. Place your .VPK file inside the addons folder.
  3. If Portal 2 was running during step 2, type the following in the console: update_addon_paths. Otherwise, skip to the next step.
  4. To load a single player map, type in the console: map mymap and replace mymap with the name of your map.
  5. To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: changelevel mymap replace mymap with the name of your map.

Useful Websites

You can upload your map in many websites. Here are some of them:

Note:The last Website is for PeTI maps


You can also Upload them to file-sharing websites like Rapidshare or Mediafire.

See also

External links