r_lod

From Valve Developer Community
Revision as of 20:47, 16 May 2018 by Thegrb93 (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


r_lod is a console command that allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).

Usage

Note:Command parameters are described inside the < and > characters.

Syntax: r_lod <integer>.

The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.

Note:Although turning r_lod off gives better visual quality, it also negatively affects your fps rate.

See also