Difference between revisions of "Quake"

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'''Quake'''  was a video game released in 1996. Its creator, id Software, licensed the engine to many companies, including Valve. Both GoldSrc and the Source Engine are based off of the code.  
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'''Quake'''  was a first-person shooter released in 1996. Its creator, id Software, licensed the engine to many companies, including Valve. Both GoldSrc and Source are based off of the code.  
  
It was used to create games for DOS and some other systems.
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The Quake engine introduced many of the concepts still used in Source today, such as the modern variant of the [[BSP]], the use of a [[PVS]] and [[PAS]], [[visleaf|visleafs]] and [[brush|brush entities]]. Early GoldSrc multiplayer was based off the QuakeWorld multiplayer code.
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Quake also uses four compiler tools in compiling a map ([[QCSG]], [[VBSP|QBSP]], [[VVIS|VIS]], and [[VRAD|QRAD]]) like GoldSrc and Source, although QCSG and QBSP were effectively merged in Source.
 
==See Also==
 
==See Also==
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* [[Wikipedia:Quake_(video_game)]]
 
* [[Wikipedia:Quake_(video_game)]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 10:44, 30 December 2013


Quake ▶▶ Goldsource ▶▶ Source ▶▶ Source 2


Quake was a first-person shooter released in 1996. Its creator, id Software, licensed the engine to many companies, including Valve. Both GoldSrc and Source are based off of the code.

The Quake engine introduced many of the concepts still used in Source today, such as the modern variant of the BSP, the use of a PVS and PAS, visleafs and brush entities. Early GoldSrc multiplayer was based off the QuakeWorld multiplayer code.

Quake also uses four compiler tools in compiling a map (QCSG, QBSP, VIS, and QRAD) like GoldSrc and Source, although QCSG and QBSP were effectively merged in Source.

See Also