Prop phone
This is a point entity available in SiN Episodes. It is a telephone booth with a built-in VGUI screen where the player is capable of dialing phone numbers found throughout the world to hear funny, odd and crazy responses from the other end.
Keyvalues
- Name <string>
- The targetname that other entities refer to this entity by.
- Disabled <integer>
- Should the phone be disabled?
- FailSound <string>
- Sound played when bad phone number is entered. (recommended: common/warning.wav)
- KeypadName <string>
- VGUI interface name. (default: prop_keypad)
- PhoneBook <string>
- Key-Value file containing phone numbers and sounds. (default: scripts/phonebook.txt)
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
DialNumber
- Dial a phone number.
Enable
- Enable the phone.
Disable
- Disable the phone.
Note: Disabling or killing the entity does not stop the sound of a dialed phonenumber currently playing.
AddOutput
<string>- Evaluates a keyvalue/output on this entity.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
Kill
- Removes this entity and any entities parented to it from the world.
KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
.
Outputs
OnUse
- Fires when the
Use
input is given.
Base:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.