From Valve Developer Community
Revision as of 13:03, 9 November 2008 by Baliame
Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
A static minigun stand in Left 4 Dead.
- REDIRECT Template:KV DynamicProp
- Global Entity Name
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- <choices> Collisions.
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics