Prop combine ball

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Entity Description

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Availability

This point-based entity is available in: HL2. In code it is represented by class [1], defined in [2].

Keyvalues

Flags

Inputs

Explode

Outputs