prop_car_glass

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class hierarchy
CCarGlassProp
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_car_glass is a point entity available in the Left 4 Dead series Left 4 Dead series. This class is the same as prop_dynamic, with a car alarm, to be used together with prop_car_alarm. Difference from simply using prop_dynamic is this forwards damage or player standing on it to the parented prop_car_alarm thus it can trigger it.

Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

See also