Progress enable

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Revision as of 22:59, 26 February 2013 by AlanEdwardes (talk | contribs) (Added page for the progress_enable command, since it caused me a bit of frustration before I found it.)

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The progress_enable ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation.

For instance, if calling something like:

engine->ClientCmd("map test");

The screen will freeze while the map is loading, and won't report any progress to the player.

However, if you call progress_enable before the map command:

engine->ClientCmd("progress_enable \n map test");

The map will load and the VGUI loading screen will be shown: [1]

This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one.