Difference between revisions of "Progress enable"

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[[Image:VGUIProgressBar.png|thumb|400px|right|VGUI Progress Bar]]
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The <code>progress_enable</code> ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation.
 
The <code>progress_enable</code> ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation.
 
  
 
For instance, if calling something like:
 
For instance, if calling something like:
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</code>
 
</code>
  
The map will load and the VGUI loading screen will be shown: [http://dl.dropbox.com/u/1903330/wc/1890220302.png]
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The map will load and the VGUI loading screen will be shown.
  
  
 
This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one.
 
This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one.

Revision as of 23:21, 26 February 2013

VGUI Progress Bar

The progress_enable ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation.

For instance, if calling something like:

engine->ClientCmd("map test");

The screen will freeze while the map is loading, and won't report any progress to the player.


However, if you call progress_enable before the map command:

engine->ClientCmd("progress_enable \n map test");

The map will load and the VGUI loading screen will be shown.


This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one.