Preparations for building content for Source with Max

From Valve Developer Community
Revision as of 09:09, 24 October 2005 by Pon (talk | contribs)

Jump to: navigation, search

In order to compile content for use in Source you should be using Max 7 or newer.

A list of recommended tools

This reduces the amount of time you spend compiling the SMDs to MDLs. It can convert TGAs to VTF as well.

VTFEdit allows greater degree of control for importing TGAs and has more options than StudioCompiler's converter.

Copy the plugins in your 3DS Max plugins directory.

Units Setup

Begin by entering the Units Setup dialog.

Maxunits1.png

Choose the display units you like to work with. I have chosen centimeters because it gives best compromise between accuracy and usability.

Maxunits2.png

In the System Unit Setup, choose Inches.

Maxunits3.png

Click OK and you're done.