Portals on Moving Surfaces

From Valve Developer Community
Revision as of 20:38, 4 July 2011 by Bailinbone15 (talk | contribs) (Moving portals act differently)

Jump to: navigation, search

In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a point_servercommand to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces.

Bug: Portals will display the opening animation a second time if the surface ever stops moving
Note:Portals on moving surfaces behave differently than static portals. Most objects will not travel through them, including players and physics objects.