Portals on Moving Surfaces

From Valve Developer Community
Revision as of 04:05, 29 August 2015 by Peteraddy (talk | contribs)

Jump to: navigation, search

In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a point_servercommand to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces.

Note:In order to use sv_allow_mobile_portals without cheats you must name the point_servercommand "enable_mobile_portals_command"
Bug: Portals will display the opening animation a second time if the surface ever stops moving
Note:Portals on moving surfaces behave differently than static portals. They calculate physics much more loosely and can fling passing objects around at strange speeds and angles.