Difference between revisions of "Portals on Moving Surfaces"

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m (moved Allowing portals on moving surfaces to Portals on Moving Surfaces: Article is about more than just allowing moving portals.)
(No difference)

Revision as of 18:45, 4 July 2011

In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a point_servercommand to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces.

Bug.png Bug: Portals will display the opening animation a second time if the surface ever stops moving
Note.png Note: Portals on moving surfaces behave differently than static portals. They calculate physics much more loosely and can fling passing objects around at strange speeds and angles.