Difference between revisions of "Portal 2 Puzzle Maker/Laser Relay"

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{{stub}}
 
{{stub}}
 
{{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_relay}}
 
{{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_relay}}
 +
[[File:laserrelayeditor.jpg|thumb|right|300px|The Laser Relay in the [[Portal_2_Puzzle_Maker|Puzzle Maker]].]]
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[[File:lasersingame.jpg|thumb|right|300px|The Laser test elements in-game.]]
 
A laser relay is a test element in the map editor. This test element is very similar to a Laser Catcher, but instead, is not attached to a wall or ceiling. The relay is placed on the floor, and a laser can pass through it. This could be useful for using the laser to enable multiple objects at once.
 
A laser relay is a test element in the map editor. This test element is very similar to a Laser Catcher, but instead, is not attached to a wall or ceiling. The relay is placed on the floor, and a laser can pass through it. This could be useful for using the laser to enable multiple objects at once.
 
{{todo|add images}}
 
  
 
== Item Properties ==
 
== Item Properties ==

Revision as of 03:17, 7 June 2012

This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Thermal Discouragement Beam and prop_laser_relay.
The Laser Relay in the Puzzle Maker.
The Laser test elements in-game.

A laser relay is a test element in the map editor. This test element is very similar to a Laser Catcher, but instead, is not attached to a wall or ceiling. The relay is placed on the floor, and a laser can pass through it. This could be useful for using the laser to enable multiple objects at once.

Item Properties

Entity Cost: 3

  • Connect to...
    • Opens a pointer to select a test element that gets activated when the Laser Relay is activated.
  • Remove connections
    • Shows existing connections to other test elements and allows to delete these.
  • Delete item
    • Deletes the Laser Relay.
  • Portalable
    • If checked, the rest of the surface the Laser Relay is placed on becomes white. If unchecked, the surface becomes black.
  • Pull surface
    • Moves the selected Laser Relay further into the room together with the wall/ceiling/floor block behind it.
  • Push surface
    • Pushes the selected Laser Relay out of the room together with the wall/ceiling/floor block behind it.

Placement

To do: add placement rules