Difference between revisions of "Portal 2 Puzzle Maker/Laser Catcher"

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{{stub}}
 
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{{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_catcher}}
 
{{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_catcher}}
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.
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[[File:lasercatchereditor.jpg|thumb|right|300px|The Laser Catcher in the [[Portal_2_Puzzle_Maker|Puzzle Maker]].]]
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[[File:lasersingame.jpg|thumb|right|300px|The Laser test elements in-game.]]A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.
  
 
{{todo|add images}}
 
{{todo|add images}}

Revision as of 03:20, 7 June 2012

This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Thermal Discouragement Beam and prop_laser_catcher.
The Laser Catcher in the Puzzle Maker.
The Laser test elements in-game.

A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.

To do: add images

Item Properties

Entity Cost: 4

  • Connect to...
    • Opens a pointer to select a test element that gets activated when the Laser Catcher is activated.
  • Remove connections
    • Shows existing connections to other test elements and allows to delete these.
  • Delete item
    • Deletes the Laser Catcher.
  • Portalable
    • If checked, the rest of the surface the Laser Catcher is placed on becomes white. If unchecked, the surface becomes black.
  • Pull surface
    • Moves the selected Laser Catcher further into the room together with the wall/ceiling/floor block behind it.
  • Push surface
    • Pushes the selected Laser Catcher out of the room together with the wall/ceiling/floor block behind it.

Placement

To do: add placement rules