Difference between revisions of "Portal 2 Puzzle Maker/Glass Panel"

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[[File:panelseditor.jpg|thumb|right|300px|The Flip Panel, Glass Panel and Angled Panel in the [[Portal_2_Puzzle_Maker|Puzzle Maker]].]]
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[[File:panelsingame.jpg|thumb|right|300px|The Flip Panel, Glass Panel and Angled Panel in-game.]]
 
'''Glass Panels''' are a test element of Portal 2 that on activation will change from 0° to a specified angle such as 90°. This element can be placed on the walls, ceiling, and the floor. It can only switch between 0°, and one other specified angle: either 30, 45, 60 or 90 degrees.
 
'''Glass Panels''' are a test element of Portal 2 that on activation will change from 0° to a specified angle such as 90°. This element can be placed on the walls, ceiling, and the floor. It can only switch between 0°, and one other specified angle: either 30, 45, 60 or 90 degrees.
  

Revision as of 03:41, 7 June 2012

This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Panels.
The Flip Panel, Glass Panel and Angled Panel in the Puzzle Maker.
The Flip Panel, Glass Panel and Angled Panel in-game.

Glass Panels are a test element of Portal 2 that on activation will change from 0° to a specified angle such as 90?°. This element can be placed on the walls, ceiling, and the floor. It can only switch between 0°, and one other specified angle: either 30, 45, 60 or 90 degrees.

To do: add images

Item Properties

Entity Cost: 12

  • Connect to...
  • Remove connections
    • Shows existing connections to other test elements and allows to delete these.
  • Angle
    • Choose a deployed angle for the panel. Can be set to 30, 45, 60 or 90 degrees.
  • Start Deployed
    • If set, the panel will start in the deployed position. Any input triggered will retract the panel into the wall. If unset, panel will start flush with the wall and a trigger will deploy it.
  • Portalable
    • Has no effect on the Glass Panel.

Limitations

In the Puzzle Creator the Angled Panel can only be set to be deployed or fully retracted; it is not currently possible to use inputs to switch between different angles of deployment.