Difference between revisions of "Portal 2 Puzzle Maker/Button"

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m (moved entity costs to Item Properties sections for consistency)
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{{puzzlemaker-sdk|Button (Portal 2)}}
 
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Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons.
 
Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons.

Revision as of 17:16, 6 June 2012

This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Button (Portal 2).

Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons.

Weighted Button

The ordinary button

Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it.

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Cube Button

The cube-specific floor button.

Variety of the standard button. Can only be activated by placing a type of cube on it.

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Sphere Button

The sphere-specific floor button.

Variety of the standard button. Can only be activated by placing a sphere in it.

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Pedestal Button

The pedestal button

Tall, player-height button, activated by pressing the USE key (E by default). This button can be rotated to face any of the cardinal directions.

Item Properties

Entity Cost: 6

  • Timing
    • 3 to 30 seconds: The connected item(s) will be enabled upon pressing the button, and disabled after the specified amount of time.
    • Infinity: The connected item(s) will be permanently enabled.

Note: Having multiple buttons connected to the same item require all buttons to be activated in order for the connected Item to activate.