Difference between revisions of "Portal 2"

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* Portal 2 (<code>portal2</code>)
 
* Portal 2 (<code>portal2</code>)
* Portal 2 engine branch
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* [[Portal 2 (engine branch)|Portal 2 engine branch]]
  
 
== See Also ==
 
== See Also ==
  
 
* [[Portal 2 Level Creation]]
 
* [[Portal 2 Level Creation]]
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* [[Portal 2 Puzzle Maker]]
  
 
== Gallery ==
 
== Gallery ==
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File:1024 thermaldiscouragement.jpg
 
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File:Portal2 panels.jpg
 
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* [http://www.thinkwithportals.com/ Official site]
 
* [http://www.thinkwithportals.com/ Official site]
 
* [[Wikipedia:Portal 2]]
 
* [[Wikipedia:Portal 2]]
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* [http://gameinformer.com/mag/portal2.aspx Game Informer Portal 2 Hub]
  
 
[[Category:Valve Games]]
 
[[Category:Valve Games]]
[[Category:Portal 2]]
 

Latest revision as of 22:42, 30 August 2019


[Portal 2] Portal 2 (2011) draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following.

The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.

The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.

Note:Portal 2 grants access to the Source SDK and SDK Base games. Its store page does not mention this.

Features

Portal 2 introduces:

Improved shadow mapping
The entity env_projectedtexture is used intensively throughout the game. Compared to previous implementations it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
Sound operators
For defining complex audio behaviour.
Blob particles
Used to render paint.
Video playback on materials
Added support to render Bink Video in-game on surfaces.

Content

See Also

Gallery

External links