Difference between revisions of "Portal: Stay Inside"

From Valve Developer Community
Jump to: navigation, search
(Reworked page, adding new details.)
m (New ModStatus box)
Line 1: Line 1:
<div align="center">
{| style="background-color: white; width: 80%; margin: .5em 0px; padding: .01em 1em; border: #000000 1px solid;"
| style="width: 64px; height: 64px;" |
&nbsp;&nbsp;&nbsp;<font style="font-size:80px;line-height:normal;">&alpha;</font>
| style="text-align: center;" | This third-party mod for the Source Engine(specifically Portal) is currently in the pre-[[Wikipedia:Development stage#Alpha|Alpha Development Stage]]. A public download isn't available quite yet.
[[Category:Mods In Alpha]]
[[Category:HL2 Third Party Mods]]
[[Category:Single Player Mods]]
[[Category:Single Player Mods]]

Revision as of 08:22, 3 June 2009


This mod for Source is currently in alpha development.


Portal: Stay Inside is a third-party modification for VALVe's Portal by me, GLaDOS. It contains a series of puzzles just like the original Portal, but one of my priorities is to add a deeper storyline. I am (as of February 2009) still in the EARLIEST stages of developement; I haven't even finished a single map yet.

Who's Working on This Thing?

As of now, I'm the only person who is working on Portal: Stay Inside. This is mainly because I'm very busy, and I don't have much time to devote to the mod.

So What Makes This so Special?

This mod will have some brilliant content contributed by other gamers, including:

  • ReepBlue's excellent Portal Warm Textures (get 'em here!)
  • A few great signage textures from Farragar (get 'em here!)
  • New game concepts (such as timed buttons--I know I could've used switches, but whatever)
  • Possible new voices. Because I don't have the equipment or the resources to record my own voices (not to mention the skill to edit the files to make them sound GLaDOS-like), and because FacePoser is an incredibly oblique piece of work, there's a good chance I'm going to default to the included scenes.

It probably will have none but the simplest models, as I'm currently using Google Sketchup as my modelmaking program. I might, if I have the time, learn the basics of XSI, but for now I'm content with Sketchup. The tools I use to convert *.skp files to .mdl files are called PlayUp Tools--Google it and check it out!

I'd love to introduce new puzzle designs or game elements, but I can't do anything with coding because I've barely mastered the C++ "Hello World" program.

So What's Next?

If all goes well, I'd like to have a website/blog up and running for the mod. I'd also (obviously--isn't this the dream of any developer?) like to have VALVe take notice of the mod once it's public.

Media, etc...

I'll post any screenshots and such here.

A preliminary screenshot.

A Final Note

Please leave any questions or anything on the talk page--I'll be checking this article frequently. I will also be, most likely, modifying this page very often.