Point playermoveconstraint

From Valve Developer Community
Revision as of 13:14, 28 September 2005 by Maven (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

An entity that constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.


Radius to constrain players to.
  • width <float>
Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
  • speedfactor <float>
Speed factor applied to the player's max speed as they approach the radius edge.


Start constraining any players within the radius.
  • TurnOff
Stop constraining any players previously constrained.


Fired when a player breaks through the constraint.