Point playermoveconstraint

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An entity that constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.

Keyvalues

Radius to constrain players to.
  • width <float>
Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
  • speedfactor <float>
Speed factor applied to the player's max speed as they approach the radius edge.

Inputs

Start constraining any players within the radius.
  • TurnOff
Stop constraining any players previously constrained.

Outputs

Fired when a player breaks through the constraint.