Difference between revisions of "Point entity"

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'''Point Entities''' are entities created at a specific position point on the [[coordinates|grid]]. Each has no area of effect of its own, unless it is given a model.  
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'''Point Entities''' are entities created at a specific position point on the [[coordinates|grid]]. Some require a model to be selected for them in order to function fully.  
  
 
===Logic entities===
 
===Logic entities===
These entities are invisible entities that affect the game, creating various environmental and game controlling affects, such as lighting,  [[:Category:AI|AI]] managers, and [[:Category:Choreography|choreography]].
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These entities are invisible entities that affect the game, creating or adding to various environmental and game controlling systems, such as [[lighting]],  [[:Category:AI|AI]] managers, [[math_counter|math counters]] and [[:Category:Choreography|choreography]].
  
 
===[[Prop Types Overview|Prop entities]]===
 
===[[Prop Types Overview|Prop entities]]===
Prop Entities, ''available only in the Source SDK'', are (usually) non-living inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a [[prop_door_rotating]].
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Prop Entities, ''available only in the Source SDK'', are (usually) inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a [[prop_door_rotating]]. Examples of prop entities include [[prop_detail]], [[prop_dynamic]] and [[prop_ragdoll]].
  
 
===[[NPC]] entities===
 
===[[NPC]] entities===
NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) with their own special ''Artificial Intelligence'', or ''AI''. NPCs generally fall into two categories, '''Friendly''', NPCs that help, assist, or do not affect the player, and '''Hostile''', NPCs that attack or negatively affect the player.
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NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) using their ''AI'' coding. NPCs generally fall into two categories, '''Friendly''', NPCs that help, assist, or do not affect the player, and '''Hostile''', NPCs that attack or negatively affect the player.
  
 
== See also ==
 
== See also ==
*[[Brush entity]] - the other type of entity, this is "tied" to a set of [[brush|brushes]].
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*[[Brush entity]] - the other type of entity, that is "tied" to a set of [[brush|brushes]].
 
*[[List of entities]]
 
*[[List of entities]]
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 05:57, 13 September 2019

Point Entities are entities created at a specific position point on the grid. Some require a model to be selected for them in order to function fully.

Logic entities

These entities are invisible entities that affect the game, creating or adding to various environmental and game controlling systems, such as lighting, AI managers, math counters and choreography.

Prop entities

Prop Entities, available only in the Source SDK, are (usually) inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a prop_door_rotating. Examples of prop entities include prop_detail, prop_dynamic and prop_ragdoll.

NPC entities

NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) using their AI coding. NPCs generally fall into two categories, Friendly, NPCs that help, assist, or do not affect the player, and Hostile, NPCs that attack or negatively affect the player.

See also