player_weaponstrip
class hierarchy |
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CStripWeapons defined in player.cpp
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player_weaponstrip
is a point entity available in all Source games.
This entity strips the player of their weapons and/or suit.
Bug:If player changes the map after their weapons are stripped, the
viewmodel
of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon.Note:In multiplayer, only the
!activator
is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle()
can instead be used to fire the input with a specific player as the activator.Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
Strip
- Strip player's weapons
StripWeaponsAndSuit
- Strip player's weapons and suit
See also
trigger_weapon_strip
- Similiar brush entity.