player
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CTerrorPlayer |
player
is an entity available in Left 4 Dead series. Human players of any team are this entity.


player
.

If the game has round restart mechanics this entity may not behave as expected:
|
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- SetHUDVisibility <boolean >
- Hides or displays the HUD.

- SetFogController <string >
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string >
- Speak the specified response concept immediately.
- IgnoreFallDamage <float >
- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
- IgnoreFallDamageWithoutReset <float >
- Absolutely prevent the player from taking fall damage for [n] seconds.
Note:Should use "OnStartTrouch - !activator". Consider the Time to be short, if there's another ledge they could jump off while being in the "no damage" timer.
Note:Affects AI boomers who by default take fall damage
- SetCommentaryStatueMode <boolean >
- When set to 1, player bot will be stopped and have HP set to 1048576 (2^20). Setting it back to 0 will leave the bot with 1 HP
- DisableLedgeHang
- Disable ledge hanging by player.
- EnableLedgeHang
- Enable ledge hanging by player.
- TeleportToSurvivorPosition <string >
- Teleport a player to an info_survivor_position entity, then freezes them. To unfreeze them, use the
ReleaseSurvivorPositions
input from info_director or the player'sReleaseFromSurvivorPosition
input.
- ReleaseFromSurvivorPosition
- Unfreezes and releases the player from an info_survivor_position entity if they are at one.
- CancelCurrentScene
- Cancels scene that's currently playing. Used in c6m3 to stop L4D2 survivors talking with L4D1 survivors when they start the elevator.
- SetGlowEnabled <boolean > (only in
)
- Sets if this player is allowed to glow through walls if not visible.