Difference between revisions of "Physler"

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(Physler Test Element)
 
 
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'''Physlers''' are a custom testing element in [[Portal 2]], created by [[User:FelixGriffin|Felix Griffin]] (based on a Portal map by [[User:Omnicoder|Omnicoder]].
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'''Physlers''' are a custom testing element in [[Portal 2]], created by [[User:FelixGriffin|Felix Griffin]] (based on a Portal map by [[User:Omnicoder|Omnicoder]]).
  
{{Todo: Add pics!}}
+
{{todo|Add pics!}}
  
 
They are modified [[Fizzler|Fizzlers]] which do not reset the [[Weapon_portalgun|Portal Gun]] or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through.
 
They are modified [[Fizzler|Fizzlers]] which do not reset the [[Weapon_portalgun|Portal Gun]] or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through.
  
 
==Creation==
 
==Creation==
{{Todo: upload instance, sorry}}
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{{todo|upload instance, sorry}}
{{Todo: upload materials}}
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{{todo|upload materials}}
  
 
==Manual Creation==
 
==Manual Creation==
 
These fields can be created similarly to [[Fizzler|Fizzlers]], but using a [[func_brush]] instead of a [[trigger_portal_cleanser]], with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a [[trigger_physics_clip]] entity.
 
These fields can be created similarly to [[Fizzler|Fizzlers]], but using a [[func_brush]] instead of a [[trigger_portal_cleanser]], with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a [[trigger_physics_clip]] entity.
  
{{Todo: WIP}}
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{{todo|WIP}}

Latest revision as of 00:43, 18 May 2012

Physlers are a custom testing element in Portal 2, created by Felix Griffin (based on a Portal map by Omnicoder).

To do: Add pics!

They are modified Fizzlers which do not reset the Portal Gun or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through.

Creation

To do: upload instance, sorry To do: upload materials

Manual Creation

These fields can be created similarly to Fizzlers, but using a func_brush instead of a trigger_portal_cleanser, with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a trigger_physics_clip entity.

To do: WIP