Difference between revisions of "Physics"
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− | {{ | + | {{otherlang2 |
− | Abstract | + | |ru=Physics:ru |
− | == | + | }} |
− | == | + | {{Abstract Mapping}} |
− | *[[ | + | <br> |
− | *[[ | + | == Entities == |
− | *[[ | + | *[[Physics Entity Overview]]—constraint entity listing |
− | + | *Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]]. | |
+ | |||
+ | ==Topics== | ||
+ | * [[VPhysics]] - Source's built-in physics engine | ||
+ | * [[Cinematic Physics]] - baked (precalculated) physics generated in an external physics simulator | ||
+ | * [[Optimization (level design)/Physics]] | ||
+ | * [[Cloth Simulation]] | ||
+ | |||
+ | ==Tutorials== | ||
+ | * [[Car Explosions]] | ||
+ | * [[Blowout Doors]] | ||
+ | * [[Suspended Object Trap]] | ||
+ | |||
+ | == See also == | ||
+ | * [[:Category:Physics]] | ||
+ | * [[:Category: Level Design]] | ||
+ | |||
[[Category:Level Design]] | [[Category:Level Design]] | ||
+ | [[Category:Hubs]] |
Latest revision as of 07:00, 25 January 2020
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Contents
Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.
Topics
- VPhysics - Source's built-in physics engine
- Cinematic Physics - baked (precalculated) physics generated in an external physics simulator
- Optimization (level design)/Physics
- Cloth Simulation