From Valve Developer Community
Revision as of 07:38, 21 September 2006 by RomeoGuyMapper
Phong is a new rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.
Phong supports two additional texture parameters
- Exponent Map -
$phongexponenttexture- Sort of gloss map where black is matte and white is glossy