Phong

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Revision as of 23:38, 20 September 2006 by RomeoGuyMapper (talk | contribs)
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Phong is a new rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.

Phong supports two additional texture parameters

  • Exponent Map - $phongexponenttexture - Sort of gloss map where black is matte and white is glossy

VMT Parameters

Exponent Map

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