Difference between revisions of "Phong"

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Phong supports two additional texture parameters
 
Phong supports two additional texture parameters
 
* Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy
 
* Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy
* Occlusion Map - <code>$ambientocclusiontexture</code> - Blocks phong from being applied in regions of the texture. The more black the less phong. (Or so I think)
 
  
 
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==Exponent Map==
 
==Exponent Map==
 
==Occlusion Map==
 
  
 
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Revision as of 07:38, 21 September 2006

Phong is a new rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.

Phong supports two additional texture parameters

  • Exponent Map - $phongexponenttexture - Sort of gloss map where black is matte and white is glossy

VMT Parameters

Exponent Map

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