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− | Phong is a new rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.
| + | #REDIRECT [[Phong materials]] |
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− | Phong supports two additional texture parameters
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− | * Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy
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− | __TOC__
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− | ==VMT Parameters==
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− | ==Exponent Map==
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− | <!--<br clear=all>
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− | <div class="boilerplate metadata" id="stub" align=left> ''This article is a [[Help:Stubs|stub]]. You can help by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} adding to it].'' </div>
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− | <br clear=all>-->
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− | <div style="text-align: center; background: #B8C6FF; font-weight: bold; margin: 0.1em 10%; padding: 0.1em 0.1em; border: #E5E5E5 2px solid;">
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− | ''This article is a [[Help:Stubs|stub]]. You can help by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} adding to it].''
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− | </div>
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− | [[Category:Stubs]]
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Latest revision as of 11:11, 16 December 2006