Difference between revisions of "Phong"

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Phong is a new rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.
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#REDIRECT [[Phong materials]]
 
 
Phong supports two additional texture parameters
 
* Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy
 
 
 
__TOC__
 
 
 
==VMT Parameters==
 
 
 
==Exponent Map==
 
 
 
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Latest revision as of 11:11, 16 December 2006

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