Difference between revisions of "Patch"

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'''<code>Patch</code>''' is a special shader that allows materials to [[Wikipedia:Inheritance (computer science)|inherit]] from each other. This is achieved with two commands:
 
'''<code>Patch</code>''' is a special shader that allows materials to [[Wikipedia:Inheritance (computer science)|inherit]] from each other. This is achieved with two commands:
  

Revision as of 04:38, 23 November 2012

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Patch is a special shader that allows materials to inherit from each other. This is achieved with two commands:

include
The base material from which to inherit.
Note:The complete path is required, including materials\ and .vmt.
insert
The parameters to add, inside { and }. Those that already exist are overridden.
Tip:<parameter> "" can be used to remove an established value.
replace
The parameters to replace, inside { and }.
To do: Check if this is Orange-Box only. Seen in TF2.

Patch's only limitation is that it cannot change a material's shader.

Example

patch
{
	include materials\models\infected\common\common_infected_shared.vmt
	insert
	{
		$basetexture models\infected\common\military_national_guard\common_military_upper_01
	}
}